# Presenting: Hunt the Wumpus

**URL:** <https://forum.makecode.com/t/presenting-hunt-the-wumpus/279>\
**Category:** Arcade\
**Tags:** game\
**Created:** [June 21, 2019, 10:54pm UTC](https://forum.makecode.com/t/presenting-hunt-the-wumpus/279 "2019-06-21T22:54:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [June 21, 2019, 10:54pm UTC](https://forum.makecode.com/t/presenting-hunt-the-wumpus/279/1 "2019-06-21T22:54:02Z")

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This one was a fun one for me to create. It will take you all the way back to 1973. I present to you: The text-based classic, Hunt the Wumpus.

> **[hunt-the-wumpus](https://robo-technical-group.github.io/hunt-the-wumpus/)**
>
> Adaptation of Hunt the Wumpus for MakeCode Arcade

Use the following URL to import the code into MakeCode Arcade: [https://github.com/robo-technical-group/hunt-the-wumpus](https://github.com/robo-technical-group/hunt-the-wumpus)

You are wandering through a network of rooms in a cave, hunting a sleepy wumpus. The rooms are connected in the shape of a squashed dodecahedron. Use your favorite search engine to find a cave map for Hunt the Wumpus. Many of them exist. 🙂 Instructions are available within the game. You also can read more information about the game in the links that follow.

~~This one does not yet run on hardware (not even in beta). The wonderful @jwunderl fixed a bug in the hardware compiler that resolves the issue. Once the bug fix is pushed to beta and production, I will update this post accordingly. Thanks, Joey!~~ **Update** : Production was just bumped to version 0.12.17, which includes Joey’s fix. This one now works smashingly on my BrainPad Arcade! 😃

This interpretation is faithful to the original game, created by Gregory Yob and first published in the September/October 1975 issue of _Creative Computing_.[1] It was re-published in _Best of Creating Computing, Volume 1_.[2]

Advanced students can use this code as a base to create, say, Wumpus 2.[3]

Have fun! Happy Friday!

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[1] [September/October 1975 issue of _Creative Computing_ at the Internet archive](https://archive.org/details/CreativeComputingv01n05SeptemberOctober1975/page/n51)  
[2] [_Best of Creative Computing, Volume 1_ (1976) at Atari Archives](https://www.atariarchives.org/bcc1/showpage.php?page=247)  
[3] [Wumpus 2, from _Best of Creative Computing, Volume 2_ (1977) at Atari Archives](https://www.atariarchives.org/bcc2/showpage.php?page=244)

[See all of my MakeCode Arcade games and extensions here!](https://sites.google.com/site/akulcsarsite/makecode/makecode-arcade)

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**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [June 21, 2019, 11:13pm UTC](https://forum.makecode.com/t/presenting-hunt-the-wumpus/279/2 "2019-06-21T23:13:00Z")

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The color scheme that I chose for this game is rather reminiscent of the Commodore 64. You actually can play this game in a Commodore 64 simulator at the Internet Archive.[1] If you’ll indulge me, I’ll share a little bit of history as it pertains to this game and others like it.

I was fortunate to have my parents buy me my first computer when I was 10 years old. It was a Tandy Color Computer 2, and I _loved_ that thing. Its garish green screen was an odd comfort to me as I learned to program in BASIC. When I was young, my siblings and I would often spend summers at my grandmother’s house, and she bought a Tandy Color Computer 2 for our use, as well.

I spent many hours in front of a 12" CRT with magazines like _Creative Computing_, laboriously typing lines of BASIC code into my CoCo. I actually never played _Hunt the Wumpus_ when I was a kid, but I entered many other text adventures into my CoCo and played them with glee. I also played off-the-shelf text adventures like _Sands of Egypt_, along with a lot of other fun and clever games.

As I entered those BASIC problems, I learned different programming techniques, very much in a Piagetian way.[2] Drop a student into an environment, provide a little guidance along the way, and then allow students to draw conclusions from the environment as they are ready. It’s fascinating to reflect upon those days and how I was able to learn in my own way and at my own pace.

For giggles, I recreated the Tandy Color Computer screen for my own version of _Hunt the Wumpus_:

![Hunt%20the%20Wumpus%20CoCo](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/1X/f58c6db4a759b9cd8d08bd030604e9b61fff91eb.png)

To think that I spent hour after hour in front of that gaudy green screen is frightening to the adult version of me. 🙂

This game uses my Display Strings extension. That gets its own post in the forum momentarily. 🙂

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[1] [Hunt the Wumpus at the Internet Archive](https://archive.org/details/Hunt_the_Wumpus_1977_Creative_Computing)  
[2] Read _Mindstorms_ by Seymour Papert. Really.

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**Author:** ![NxNMatrixGL](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/nxnmatrixgl/32/2553_2.png) [@NxNMatrixGL](https://forum.makecode.com/u/NxNMatrixGL)\
**Post date:** [March 14, 2021, 9:30pm UTC](https://forum.makecode.com/t/presenting-hunt-the-wumpus/279/3 "2021-03-14T21:30:55Z")

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Love it! My son and I spent many hours in front of our VIC-20 playing several of Scott Adams’ Adventure series text games.
