# Procedural terrain generation

**URL:** <https://forum.makecode.com/t/procedural-terrain-generation/10136>\
**Category:** Show & Tell\
**Tags:** graphics-and-math\
**Created:** [September 20, 2021, 3:59pm UTC](https://forum.makecode.com/t/procedural-terrain-generation/10136 "2021-09-20T15:59:35Z")\
**Posts on this page:** 6\
**Page:** 2

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**Author:** ![DA\_PRO\_PLAYZ](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/da_pro_playz/32/19214_2.png) [@DA\_PRO\_PLAYZ](https://forum.makecode.com/u/DA_PRO_PLAYZ)\
**Post date:** [October 25, 2024, 4:52pm UTC](https://forum.makecode.com/t/procedural-terrain-generation/10136/21 "2024-10-25T16:52:34Z")

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I really like this project, but can I ask a favor? @yoxd707, can you **please** make it where it only generates 10 chunks, add the ability to input a string, reduce the code, and just remove a lot of the stuff that takes up a lot of storage? and remove the debugging map and biomes? This is a lot to ask, so it’s OK if you don’t want to. I would do this myself, but I understand JavaScript about as much as I enjoy math. I also don’t want it to take up as much storage on my xtron. pwease? 🥺

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**Author:** ![yoxd707](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yoxd707/32/8506_2.png) [@yoxd707](https://forum.makecode.com/u/yoxd707)\
**Post date:** [October 25, 2024, 6:08pm UTC](https://forum.makecode.com/t/procedural-terrain-generation/10136/22 "2024-10-25T18:08:26Z")

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I’ll see what I can do, give me a week. 😅

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**Author:** ![Workbench](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/workbench/32/11032_2.png) [@Workbench](https://forum.makecode.com/u/Workbench)\
**Post date:** [October 30, 2024, 7:54pm UTC](https://forum.makecode.com/t/procedural-terrain-generation/10136/23 "2024-10-30T19:54:23Z")

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I (was) meaning to do this a while back, but I never really figured out how to do it. Good job

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**Author:** ![DA\_PRO\_PLAYZ](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/da_pro_playz/32/19214_2.png) [@DA\_PRO\_PLAYZ](https://forum.makecode.com/u/DA_PRO_PLAYZ)\
**Post date:** [November 2, 2024, 11:25pm UTC](https://forum.makecode.com/t/procedural-terrain-generation/10136/24 "2024-11-02T23:25:16Z")

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ok, take as much time as you need!

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**Author:** ![DA\_PRO\_PLAYZ](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/da_pro_playz/32/19214_2.png) [@DA\_PRO\_PLAYZ](https://forum.makecode.com/u/DA_PRO_PLAYZ)\
**Post date:** [November 8, 2024, 7:23pm UTC](https://forum.makecode.com/t/procedural-terrain-generation/10136/25 "2024-11-08T19:23:53Z")

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hows the thingy goin?

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**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [April 30, 2025, 8:53pm UTC](https://forum.makecode.com/t/procedural-terrain-generation/10136/26 "2025-04-30T20:53:16Z")

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Hey I understand this topic is a bit old @yoxd707 and I am not sure if your still on the forums, but if you want could you help me? I am trying to build Terran generation for a cave. it includes ore veins and small and large open spaces occasionally.

[Previous page](https://forum.makecode.com/t/procedural-terrain-generation/10136.md?page=1)
