# Procedurally-animated AI bugs

**URL:** <https://forum.makecode.com/t/procedurally-animated-ai-bugs/37930>\
**Category:** Arcade\
**Tags:** art, graphics-and-math\
**Created:** [July 7, 2025, 11:42pm UTC](https://forum.makecode.com/t/procedurally-animated-ai-bugs/37930 "2025-07-07T23:42:10Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![BLADEr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blader/32/16422_2.png) [@BLADEr](https://forum.makecode.com/u/BLADEr)\
**Post date:** [July 7, 2025, 11:42pm UTC](https://forum.makecode.com/t/procedurally-animated-ai-bugs/37930/1 "2025-07-07T23:42:10Z")

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Here’s the link:

> **[PA AI bugs](https://arcade.makecode.com/S68959-91624-77204-95713)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Like my other game, [Proceduraly-animated AI worm](https://forum.makecode.com/t/proceduraly-animated-ai-worm/29956), this game has procedurally-animated creatures with behavior trees. Each creature has a few data “genes” that start out random.

Controls:

mouse left: grab stuff  
mouse right: open menu

The bugs need sleep and food. If they start to get hungry, they go out and search. If they’ve found food and had enough to eat, they go to their home.

nothing too special right now, but I’m going to add offspring, other creatures to compete with, and more data for the bugs in the near future. I would love to hear what you think! please share if you have an idea for more controls, what creature I should add, more behaviors, etc.

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**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [July 8, 2025, 12:06am UTC](https://forum.makecode.com/t/procedurally-animated-ai-bugs/37930/2 "2025-07-08T00:06:23Z")

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I hate the concept of realistic looking bugs but this looks freakin awesome

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**Author:** ![mmurray1019](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mmurray1019/32/23334_2.png) [@mmurray1019](https://forum.makecode.com/u/mmurray1019)\
**Post date:** [July 8, 2025, 4:21pm UTC](https://forum.makecode.com/t/procedurally-animated-ai-bugs/37930/3 "2025-07-08T16:21:47Z")

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This is so cool! 😀 I love it!

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**Author:** ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)\
**Post date:** [January 9, 2026, 10:22pm UTC](https://forum.makecode.com/t/procedurally-animated-ai-bugs/37930/4 "2026-01-09T22:22:45Z")

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is it possible to proceduraly animate the legs too? 🙃

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**Author:** ![BLADEr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blader/32/16422_2.png) [@BLADEr](https://forum.makecode.com/u/BLADEr)\
**Post date:** [January 11, 2026, 10:13pm UTC](https://forum.makecode.com/t/procedurally-animated-ai-bugs/37930/5 "2026-01-11T22:13:58Z")

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It is! What I would do to make the legs move as well is add IK chains to make up the legs; separate chains for each segment of the softbody.

This does risk speed of the game, though. I think it looks fine without the legs being too fancy.

I am, however, making a new game right now that does feature multiple chains per creature! It’s a pet lizard simulation. Anybody please like this reply if that’s something the community would like to see!

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<div class="post-metadata">

**Author:** ![BLADEr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blader/32/16422_2.png) [@BLADEr](https://forum.makecode.com/u/BLADEr)\
**Post date:** [February 3, 2026, 6:12pm UTC](https://forum.makecode.com/t/procedurally-animated-ai-bugs/37930/6 "2026-02-03T18:12:35Z")

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I posted the link to my new lizard game in [this topic](https://forum.makecode.com/t/procedural-animation-dev-page/41737/15) if any of you would like to see it!

> ****
>
> @king_bob, @TheEarth

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**Author:** ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)\
**Post date:** [February 3, 2026, 7:42pm UTC](https://forum.makecode.com/t/procedurally-animated-ai-bugs/37930/7 "2026-02-03T19:42:18Z")

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I’ve already looked. its cool
