# Projectiles created from a moving sprite

**URL:** <https://forum.makecode.com/t/projectiles-created-from-a-moving-sprite/507>\
**Category:** Arcade\
**Created:** [September 1, 2019, 11:46pm UTC](https://forum.makecode.com/t/projectiles-created-from-a-moving-sprite/507 "2019-09-01T23:46:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kjw](https://avatars.discourse-cdn.com/v4/letter/k/e79b87/32.png) [@kjw](https://forum.makecode.com/u/kjw)\
**Post date:** [September 1, 2019, 11:46pm UTC](https://forum.makecode.com/t/projectiles-created-from-a-moving-sprite/507/1 "2019-09-01T23:46:33Z")

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The editor has a block to create a projectile from an existing `sprite` with a vx,vy velocity. I noticed the projectile defies normal physics and vx,vy are absolute rather than being relative to the velocity of the sprite. Is that intentional?
