# Prototyping a non-pcb makecode arcade console

**URL:** https://forum.makecode.com/t/prototyping-a-non-pcb-makecode-arcade-console/34846
**Category:** Arcade
**Tags:** maker
**Created:** [March 24, 2025, 2:36am UTC](https://forum.makecode.com/t/prototyping-a-non-pcb-makecode-arcade-console/34846 "2025-03-24T02:36:35Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![aranis22](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/aranis22/32/20755_2.png) [@aranis22](https://forum.makecode.com/u/aranis22)
#### Post date: [March 24, 2025, 2:36am UTC](https://forum.makecode.com/t/prototyping-a-non-pcb-makecode-arcade-console/34846/1 "2025-03-24T02:36:35Z")

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I want to build and prototype my own makecode arcade console on a breadboard/perfboard (for now)

I’ve come up with these components that are required:

STM32F411CEU6 Black Pill V3.1 development board

8 pushbuttons

ST7735 controller display OR ILI9341

mono audio dac

battery and usb connections not included because ill be using a development board.

I am wondering if this is enough hardware to get started and run games. If not, what else can I need?

I am a bit confused on how the bootloader and firmware development will work. If someone can shed some light on that also that would be helpful.
