# Pushing Scene Breaks Old Sprites Location.

**URL:** <https://forum.makecode.com/t/pushing-scene-breaks-old-sprites-location/29235>\
**Category:** Help\
**Created:** [June 11, 2024, 4:20pm UTC](https://forum.makecode.com/t/pushing-scene-breaks-old-sprites-location/29235 "2024-06-11T16:20:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Alex](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alex/32/12391_2.png) [@Alex](https://forum.makecode.com/u/Alex)\
**Post date:** [June 11, 2024, 4:20pm UTC](https://forum.makecode.com/t/pushing-scene-breaks-old-sprites-location/29235/1 "2024-06-11T16:20:10Z")

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I’ve had this issue on the project I’d been working on where pushing a new scene would break things In unexpected ways. I wanted to be able to pause a game, and scenes seemed to be the best way to do that. However, all sprite positions seem to get messed up, and can’t be moved until I pop the scene, which isn’t good because I need to use it for cut scenes. Any solution?
