# Questions about a potential game I wanted to make

**URL:** <https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484>\
**Category:** Arcade\
**Created:** [September 15, 2023, 3:06pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484 "2023-09-15T15:06:30Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![gamestation1](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gamestation1/32/27176_2.png) [@gamestation1](https://forum.makecode.com/u/gamestation1)\
**Post date:** [October 5, 2023, 4:43pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/61 "2023-10-05T16:43:07Z")

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its me and @exeguy1

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**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [October 5, 2023, 4:43pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/62 "2023-10-05T16:43:12Z")

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I’m just now realizing that I set up the poll wrong- It was meant to say that the CORRECT answer was that the player should keep going after getting a Star.

Apologies.

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**Author:** ![exeguy1](https://avatars.discourse-cdn.com/v4/letter/e/8491ac/32.png) [@exeguy1](https://forum.makecode.com/u/exeguy1)\
**Post date:** [October 9, 2023, 6:19pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/63 "2023-10-09T18:19:33Z")

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arg comming soon intention Error

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**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [October 9, 2023, 10:42pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/64 "2023-10-09T22:42:09Z")

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@Brohann I wanted to ask you something-

I think I asked you about this project a little while ago and you said that Makecode couldn’t handle extremely detailed textures (at least I _think_ you did, correct me if I’m wrong.)

But if that is the case, how detailed can textures be at _ **maximum** _? Is it 16x16, 32x32, etc.?

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**Author:** ![Brohann](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brohann/32/17380_2.png) [@Brohann](https://forum.makecode.com/u/Brohann)\
**Post date:** [October 9, 2023, 11:14pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/65 "2023-10-09T23:14:37Z")

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I’m not sure what the limit would be, but I said that because textured triangles take loads of extra math to get it looking right, not to mention there is not currently an extension for that. I would say that it is not a detail issue, more of a performance issue.  
It would still be possible of course, I would say that filling one textured triangle would take about 5 times as long as a regular one. so, you would have to limit how many are on screen at one time (also avoid huge triangles like one side of a mountain,)

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**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [October 11, 2023, 9:30pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/66 "2023-10-11T21:30:06Z")

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Oh, and another thing-

I was able to get my hands on a Mario model from SM64. The program I used just to view it says it has 1,269 triangles and 1,088 vertices (including the things I’ve circled in the image below). I’m assuming this is WAY too much, but I wanted to see your input on it if it was useable to base off of when I make the Coneguy model.

 ![sm64 model](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/7/743d2dea96414cac54bc4a04809fc88e2a933539.png)

Here’s another image with the colors:

 ![sm64 model 2](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/0/0d38fae86ba44bfc00657b757d319c80916fa163.png)

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<div class="post-metadata">

**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/36648_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [October 11, 2023, 10:26pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/67 "2023-10-11T22:26:17Z")

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Huh, that’s odd. It doesn’t look like it should have that many. It would definitely look too hard to try and make in makecode arcade… I think an even lower poly model would be helpful! But if it really is those weird extra shapes adding the vertices, then it looks like a great base!

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**Author:** ![CreativeUsername](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/creativeusername/32/9601_2.png) [@CreativeUsername](https://forum.makecode.com/u/CreativeUsername)\
**Post date:** [October 12, 2023, 5:16pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/68 "2023-10-12T17:16:12Z")

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I’m excited to see what this game is going to be! I wonder what makecode users are going to be included in this project

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**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [October 12, 2023, 9:59pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/69 "2023-10-12T21:59:39Z")

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haha funny mario model go brrr XD

 ![mario model testing.PNG](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/d/d0960600da7f15aee0387de8249b9378eb351cda.jpeg)

 ![side view](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/0/0d6cda98db5067c0474adf6d667ea95a2efaf9f4.png)

 ![angy model](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/6/6ee30a128a390a984ced0cd2c341dae33fa018b7.png)

I’m using Paint 3D to test how this model looks by the way-

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**Author:** ![goldtopaz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goldtopaz/32/28622_2.png) [@goldtopaz](https://forum.makecode.com/u/goldtopaz)\
**Post date:** [October 12, 2023, 11:06pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/70 "2023-10-12T23:06:57Z")

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so how is all of this suppost to fit in makecode, if it’s suppose post be polygons and stuff. If you do know how can you tell me how just curious.

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<div class="post-metadata">

**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/36648_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [October 12, 2023, 11:09pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/71 "2023-10-12T23:09:56Z")

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> [@TheConeGuy](#):
>
> I’m using Paint 3D to test how this model looks by the way-

Hey that’s a great testing program! The model is looking quite cute 😃  
I’m hoping to have my model done tomorrow ish. (But given that tomorrow is friday, I’m also hoping i get it in in time that it gets approved the same day instead of waiting until monday)

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<div class="post-metadata">

**Author:** ![Brohann](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brohann/32/17380_2.png) [@Brohann](https://forum.makecode.com/u/Brohann)\
**Post date:** [October 13, 2023, 2:35am UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/72 "2023-10-13T02:35:31Z")

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definitely way too much triangles, I’m working on a coneguy model rn that will probably have around 40

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<div class="post-metadata">

**Author:** ![CreativeUsername](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/creativeusername/32/9601_2.png) [@CreativeUsername](https://forum.makecode.com/u/CreativeUsername)\
**Post date:** [October 13, 2023, 4:42pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/73 "2023-10-13T16:42:22Z")

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I think 1200 triangles is a whole lot, but having 40 with the same detail as the original Mario model doesn’t seem possible. I’m sure it can be optimized to maybe 700-800 triangles though.

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<div class="post-metadata">

**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [October 16, 2023, 7:01pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/74 "2023-10-16T19:01:39Z")

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Some mockups I made for the HUD. I have life icons for all characters, they’re just not shown here.

 ![pixil-frame-0 (58)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/9/95b7139c574adef15d29585518305f2661ee9737.png)

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<div class="post-metadata">

**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/36648_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [October 16, 2023, 7:06pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/75 "2023-10-16T19:06:07Z")

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Here he is! How adorable!

 ![coneguy_4](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/0/08430b54580afc622d5f1c1e21d4642d91b68ddb.jpeg)  
 ![coneguy_3](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/a/a19a6ff0b10c428317ff23b570d9733f97a88e39.jpeg)  
 ![coneguy_2](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/a/a777b14be968c562c4e10e0cab8706841877d930.jpeg)  
 ![coneguy_1](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/7/7932c81eb1a2f27df75a25e2fec9b6a6404e6a05.jpeg)  
 ![coneguy_0](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/e89da98388d382aecf1e059d2f58abb538502761.jpeg)  
Try as I might, he still has almost **500 triangles!**  
… Maybe in the finished game, he could be REALLY simple. Like, a square for each body part… it wouldn’t look as good, but it would be in the realm of possibility.

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<div class="post-metadata">

**Author:** ![Brohann](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brohann/32/17380_2.png) [@Brohann](https://forum.makecode.com/u/Brohann)\
**Post date:** [October 17, 2023, 9:14pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/76 "2023-10-17T21:14:26Z")

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This wouldn’t work with the 15 color pallete, so porting assets from sm64 probably isnt the best option. Have you decided on a color pallette yet?

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<div class="post-metadata">

**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [October 17, 2023, 9:15pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/77 "2023-10-17T21:15:56Z")

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Oh my god, he looks so freaking adorable XD-

I have basically no knowledge of 3D modeling, but I’ll try to simplify it a little so that Makecode Arcade can actually process it.

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<div class="post-metadata">

**Author:** ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)\
**Post date:** [October 17, 2023, 9:16pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/78 "2023-10-17T21:16:00Z")

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This is way too many colors for makecode though

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<div class="post-metadata">

**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [October 17, 2023, 9:35pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/79 "2023-10-17T21:35:10Z")

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I know. I just used the SM64 font because I thought it would look good, although I’ll probably need to optimize it for Makecode Arcade’s limited color palette.

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<div class="post-metadata">

**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/36648_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [October 17, 2023, 9:35pm UTC](https://forum.makecode.com/t/questions-about-a-potential-game-i-wanted-to-make/22484/80 "2023-10-17T21:35:58Z")

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> [@TheConeGuy](#):
>
> I have basically no knowledge of 3D modeling, but I’ll try to simplify it a little so that Makecode Arcade can actually process it.

If you give me your desired triangle count, I can use the model I already have and side it down!

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