# Ragdoll challenge 1

**URL:** <https://forum.makecode.com/t/ragdoll-challenge-1/5489>\
**Category:** Collaboration\
**Created:** [January 12, 2021, 4:28am UTC](https://forum.makecode.com/t/ragdoll-challenge-1/5489 "2021-01-12T04:28:51Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Purp13](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/purp13/32/3765_2.png) [@Purp13](https://forum.makecode.com/u/Purp13)\
**Post date:** [January 12, 2021, 4:28am UTC](https://forum.makecode.com/t/ragdoll-challenge-1/5489/1 "2021-01-12T04:28:51Z")

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No one has talked about this and i know that a lot of people like ragdolls so who ever can complete the challenge first wins

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**Author:** ![Agent\_14](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agent_14/32/17567_2.png) [@Agent\_14](https://forum.makecode.com/u/Agent_14)\
**Post date:** [February 1, 2021, 4:00pm UTC](https://forum.makecode.com/t/ragdoll-challenge-1/5489/2 "2021-02-01T16:00:17Z")

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You know this would involve multiple sprites as one, the calculations need to be depended on. There also needs to be multiple rotation sprites.

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**Author:** ![Purp13](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/purp13/32/3765_2.png) [@Purp13](https://forum.makecode.com/u/Purp13)\
**Post date:** [February 2, 2021, 5:25pm UTC](https://forum.makecode.com/t/ragdoll-challenge-1/5489/3 "2021-02-02T17:25:32Z")

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I know it will need more than one sprite but it is easy to make two arms  
And legs then a head and it will make the games better then they already are

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**Author:** ![charliegregg](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/charliegregg/32/2411_2.png) [@charliegregg](https://forum.makecode.com/u/charliegregg)\
**Post date:** [February 3, 2021, 12:55am UTC](https://forum.makecode.com/t/ragdoll-challenge-1/5489/4 "2021-02-03T00:55:00Z")

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i mentioned this in [Map Making Help](https://forum.makecode.com/t/map-making-help/5483) as you can easily create your own physics sim for the parts eg.  
force (0,-1,0)  
force for each other object relative to direction (0,0,-(mysize+othersize)/d) (rounded down if below 1 or similar)  
attractive force to connected bodies relative to direction (0,0,(d-(connectionlength))/strength)  
random force (±0.01,±0.01,±0.01) (stops things stacking up)

Then just draw some lines and do a projection if you want it in 3d.
