Raycast Z offset workn't

Hello all! Happy to post again!
The Raycast extension has been acting… funky, for me, to say the least. No matter what value I put in, the object I’m trying to change the Z value of just… sits on the floor. Jumping works, in fact it works just fine, but Z offset? Nope. Everything just happily sits on the floor. I’ve tried changing wall size, changing sprite size, all sorts of things, but I just get the same results.
Is anyone else struggling with this? Am I using Z offset wrong or is the extension buggy? Does anyone have any patched versions if so?

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I ran into this as well. I believe the z offset is accidentally using a fixed point number instead of a regular number. @AqeeAqee

You can fix it by multiplying whatever number you’re using by 256!

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I tried it, but for some reason even that isn’t working either? Thank you for the suggestion though! I’ll keep trying. I might just have to wait for a patch someday. Still, many thanks.

Hi, Eridan
Like Richard said, I forgot to scale them by 256. So sorry for that !
Just fixed, and released new version v0.3.16

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It’s working and we have liftoff! Thank you so much for the update!

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It still blows my mind that we have this extension!

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