# Raycasting 3D render -- Blocks Edition

**URL:** <https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921>\
**Category:** Game Design\
**Tags:** game, graphics-and-math, extension\
**Created:** [April 1, 2022, 6:23pm UTC](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921 "2022-04-01T18:23:28Z")\
**Posts on this page:** 1\
**Showing post:** 245

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [May 12, 2023, 12:20am UTC](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921/245 "2023-05-12T00:20:39Z")

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@labfox29 wanted me to post this here (I assume on this topic)

> [@3D Idea - Tilemap Layering](https://forum.makecode.com/t/3d-idea-tilemap-layering/19292/9):
>
> [Here’s a video I found of how the original DOOM rendered layers.](https://youtu.be/ZYGJQqhMN1U) Something like this would probably be the best bet, but it all depends on if anyone wants to attempt making something like this in Arcade… I have no intentions on attempting something like this, and Idk if it will ever happen…

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