# Raycasting 3D render -- Blocks Edition

**URL:** <https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921>\
**Category:** Game Design\
**Tags:** game, graphics-and-math, extension\
**Created:** [April 1, 2022, 6:23pm UTC](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921 "2022-04-01T18:23:28Z")\
**Posts on this page:** 1\
**Showing post:** 59

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [June 6, 2022, 5:00pm UTC](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921/59 "2022-06-06T17:00:56Z")

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It is possible to render a ground texture (as seen with KWX’s demo in [makecode kart](https://forum.makecode.com/t/makecode-kart/5787)), but Idk how easy it would be to render walls and a floor at the same time (and have them look “connected”). You could have tiles in a tilemap that are set to be walls render like the current renderer does, and tiles that are not set to be walls could render as a floor texture. (just a few ideas, don’t feel too much pressure to implement them @AqeeAqee)

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