# Raycasting 3D render -- Blocks Edition

**URL:** https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921
**Category:** Game Design
**Tags:** extension, game, graphics-and-math
**Created:** [April 1, 2022, 6:23pm UTC](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921 "2022-04-01T18:23:28Z")
**Posts on this page:** 1
**Showing post:** 7

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### Author: ![AqeeAqee](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/aqeeaqee/32/5424_2.png) [@AqeeAqee](https://forum.makecode.com/u/AqeeAqee)
#### Post date: [April 5, 2022, 8:41pm UTC](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921/7 "2022-04-05T20:41:36Z")

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> [@Segatendo](#):
>
> is there a way to make the myself sprite jump

yes, jump maybe possible, but be aware it’s not “jump on” to some cube or platform, cause infact every cube have no top/bottom surface. 😂

> [@Segatendo](#):
>
> or have a character in front

yes, I should say sorry for this, it’s a bug, that sprites with flag “relative to camera” are tookovered too by my render, so they would not be drawn as HUD alike.  
Check out new release please (v0.3.3). (to update:In your game, goto JS mode and press refresh button next to the name of my extension in files list at leftside)

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