# Raycasting competition

**URL:** https://forum.makecode.com/t/raycasting-competition/43621
**Category:** Arcade
**Created:** [April 25, 2026, 4:54am UTC](https://forum.makecode.com/t/raycasting-competition/43621 "2026-04-25T04:54:55Z")
**Posts on this page:** 1
**Showing post:** 6

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### Author: ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)
#### Post date: [April 26, 2026, 6:49pm UTC](https://forum.makecode.com/t/raycasting-competition/43621/6 "2026-04-26T18:49:09Z")

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What I meant by “real 3d” was the actual raycasting extension or something like that, and by and illusion I meant by simply doing something like scaling sprites to make it feel like there’s depth. For example this simple 3D thing I made:

> [@Here's a 3D game I made when I was bored](https://forum.makecode.com/t/heres-a-3d-game-i-made-when-i-was-bored/41703):
>
> I made this game on 1/23/2026 because I saw one of @kwx ‘s 3d games and wanted to make something like that. it’s entire just scaling and sprite positions, looking left is kinda broken since the sprites won’t come out that side and mining doesn’t work (idk why) WS: Move around Space: Jump (currently has no function) AD: Look left and right Up key and Down key: Look up and down (A): mine (doesn’t work)

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