# Raycasting extension: wall collision stopped working

**URL:** <https://forum.makecode.com/t/raycasting-extension-wall-collision-stopped-working/44501>\
**Category:** Arcade\
**Created:** [June 14, 2026, 12:41am UTC](https://forum.makecode.com/t/raycasting-extension-wall-collision-stopped-working/44501 "2026-06-14T00:41:44Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [June 22, 2026, 9:20pm UTC](https://forum.makecode.com/t/raycasting-extension-wall-collision-stopped-working/44501/2 "2026-06-22T21:20:58Z")

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Welcome back! 👋  
@WoofWoof just solved this same problem [in this thread](https://forum.makecode.com/t/help-with-raycasting-collision/44638/3)– the 3D collisions will dissapear if you delete the ‘myself sprite’ using the block ‘destroy all sprites of kind player’, since the myself sprite is automatically ‘player’ kind.  
So, just don’t use the ‘player’ spritekind like in this fix and your code will work!

> **[CHAVES & o Sanduíche Sagrado (Randomuser/Woofwoof fix)](https://arcade.makecode.com/57774-93654-16220-35999)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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