# Real difficulty of these levels?

**URL:** https://forum.makecode.com/t/real-difficulty-of-these-levels/43704
**Category:** Help
**Tags:** game
**Created:** [April 28, 2026, 9:36pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704 "2026-04-28T21:36:26Z")
**Posts on this page:** 20
**Page:** 1

<div class="post-metadata">

### Author: ![codeFan413](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codefan413/32/26855_2.png) [@codeFan413](https://forum.makecode.com/u/codeFan413)
#### Post date: [April 28, 2026, 9:36pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/1 "2026-04-28T21:36:26Z")

</div>

[Game here](https://makecode.com/_0UsVxJWUKMJK)

rate them from 0 to 10 in difficulty, also feedback on what i could add is appreciated

---

<div class="post-metadata">

### Author: ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)
#### Post date: [April 29, 2026, 12:19am UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/2 "2026-04-29T00:19:55Z")

</div>

Lvl 1

Difficulty: 2/10  
I got the hang of double jumping fairly quick.

Lvl 2

Difficulty: 4/10  
Not horrendously difficult but took a few tries.

Lvl 3

Difficulty: 8/10  
The begginning had some precise timing but the ending was easy enough.

Lvl 4

Difficulty: 5/10  
Fairly easy but just repetitive. I don’t like this one…

Lvl 5

Difficulty: 6/10

Absolute Mario Maker

Lvl 6

Difficulty: i quit/10  
I aint doin this 😭🙏

---

<div class="post-metadata">

### Author: ![NeverStopTheCoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neverstopthecoder/32/21194_2.png) [@NeverStopTheCoder](https://forum.makecode.com/u/NeverStopTheCoder)
#### Post date: [April 29, 2026, 12:20am UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/3 "2026-04-29T00:20:08Z")

</div>

10 I only could make it to level 3

---

<div class="post-metadata">

### Author: ![xInsqne1](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/xinsqne1/32/34060_2.png) [@xInsqne1](https://forum.makecode.com/u/xInsqne1)
#### Post date: [April 29, 2026, 12:20am UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/4 "2026-04-29T00:20:10Z")

</div>

Probably 8/10 But it’s probably skill issue

---

<div class="post-metadata">

### Author: ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)
#### Post date: [April 29, 2026, 12:20am UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/5 "2026-04-29T00:20:13Z")

</div>

Um… you might wanna check the tilemap, buddy, because I cannot jump down.

---

<div class="post-metadata">

### Author: ![BLADEr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blader/32/16422_2.png) [@BLADEr](https://forum.makecode.com/u/BLADEr)
#### Post date: [April 29, 2026, 12:20am UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/6 "2026-04-29T00:20:26Z")

</div>

This is a challenging set of levels!

I would rate it 5 maybe 7 because it is doable but kaizo.

Something that wouldn’t hurt to add is a finish, so once you pass the last level it shows you won rather than the game crashing

I like the art and this would be a nice platformer with some cool lore!

---

<div class="post-metadata">

### Author: ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)
#### Post date: [April 29, 2026, 3:01am UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/7 "2026-04-29T03:01:46Z")

</div>

It is too hard!!! 😭😭

1/10

For 1.

---

<div class="post-metadata">

### Author: ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)
#### Post date: [April 29, 2026, 3:09am UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/8 "2026-04-29T03:09:24Z")

</div>

lvl 1: 4/10 I actually thought it was hard before I found out you could double jump  
lvl2: I tried then I quit. 1000/10  
the rest:  
probably 7/10  
lvl 10: 6e+1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/10 from what I saw from @Bilangus

---

<div class="post-metadata">

### Author: ![Cybercube](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cybercube/32/34628_2.png) [@Cybercube](https://forum.makecode.com/u/Cybercube)
#### Post date: [April 29, 2026, 5:04pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/9 "2026-04-29T17:04:22Z")

</div>

you mean 6e+10^5503 right?

---

<div class="post-metadata">

### Author: ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)
#### Post date: [April 29, 2026, 5:05pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/10 "2026-04-29T17:05:37Z")

</div>

Level 6: 8/10 it could be harder (you know what you have to do) and the game crashes when you reach the end.

---

<div class="post-metadata">

### Author: ![codeFan413](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codefan413/32/26855_2.png) [@codeFan413](https://forum.makecode.com/u/codeFan413)
#### Post date: [April 29, 2026, 5:17pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/11 "2026-04-29T17:17:52Z")

</div>

i’m surprised some of you find the easier levels hard, because 1 2 seem like easily first try-able. i will take some of the feedback provided when building the

### **levels that will actually be in the game**

> **Also,**
>
> ![Grabación 2026-04-29 142651](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/3/e3e0548b6a2fee6cbf7ecd47d0241b94be1a70b0.gif)  
> the final levels probably wont be much easier.
> 
> > **Also, (TW: scary number)**
> >
> > ![6767676767](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/a/2a0000afc3465b79cc6c699bb9a3600f9d2d5395.gif)  
> > It appears our protagonist is allergic to lanthanides, more specifically Holmium.  
> > Hopefully i will be no longer just ignored by the algorithm thanks to this addition.

---

<div class="post-metadata">

### Author: ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)
#### Post date: [April 29, 2026, 5:21pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/12 "2026-04-29T17:21:58Z")

</div>

You can double jump

and also I think 10/10 means hard

---

<div class="post-metadata">

### Author: ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)
#### Post date: [April 29, 2026, 11:25pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/13 "2026-04-29T23:25:10Z")

</div>

You did not just count all of those zeros did you 😭

---

<div class="post-metadata">

### Author: ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)
#### Post date: [April 29, 2026, 11:25pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/14 "2026-04-29T23:25:29Z")

</div>

It isn’t beginning friendly in my opinion.

---

<div class="post-metadata">

### Author: ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)
#### Post date: [April 29, 2026, 11:25pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/15 "2026-04-29T23:25:31Z")

</div>

I know. Ok. 9/10.

---

<div class="post-metadata">

### Author: ![codeFan413](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codefan413/32/26855_2.png) [@codeFan413](https://forum.makecode.com/u/codeFan413)
#### Post date: [April 29, 2026, 11:29pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/16 "2026-04-29T23:29:09Z")

</div>

# Poll.

 ![rework](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/8/389b7c23b3b18122262aba068f3243a0d64cf171.png)

_Poll ([view on site](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/16))_

---

<div class="post-metadata">

### Author: ![javascriptnerd](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/javascriptnerd/32/35334_2.png) [@javascriptnerd](https://forum.makecode.com/u/javascriptnerd)
#### Post date: [April 30, 2026, 9:23pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/17 "2026-04-30T21:23:14Z")

</div>

1:4

2:1000000000 I quit

---

<div class="post-metadata">

### Author: ![codeFan413](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codefan413/32/26855_2.png) [@codeFan413](https://forum.makecode.com/u/codeFan413)
#### Post date: [May 1, 2026, 7:35pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/18 "2026-05-01T19:35:50Z")

</div>

# please play my new 4 levels (1 and 6 arent really levels)

and do the same thing again that i asked you to do, but also rate game design

1.they should all probably be more or less equally hard right now, or thats how i feel them

2.i am aware that if you keep holding right or left while finishing a level you might immediately die on the next. it will be fixed next time

3.also 4 (Ho) is a bit a of puzzle but barely

4.added sound design but no music because im not a composer

> **[i wanna be the \[4 designed levels\]](https://arcade.makecode.com/S88104-26218-21642-96980)**
>
> but IS IT POSSIBLE WITH INACURRATE HITBOXES?

---

<div class="post-metadata">

### Author: ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)
#### Post date: [May 1, 2026, 7:52pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/19 "2026-05-01T19:52:57Z")

</div>

Level 1: **1.5/10** in difficulty, I must say. Some timings, I should say, were fairly awkward with the usage of a double jump in them. But consistency was of fine existence, and I cleared it in like 5 attempts, straight up fluking the level after one specific timing.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/c/ac3db9b4ad8eb3f8ba875781754d416dc4126c61.png)

(That one specific timing)

=======================================================================

Level 2: I became Double-Jump carried with this level. I was still having some trouble fully adjusting to the player’s jump velocity, so some of the timings took several attempts to get the hang of. Even though the consistency spiked up quickly, my nerves were through the roof as soon as I had gotten the red circular key, since I had to go back to the very beginning with all the double-jump timings to reach the exit door. **3/10** in difficulty otherwise, as far as overall timings go.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/a/ca56db8f3fc26e5bff7252299a9c83cbbffead85.png)

(Funny-guy timings, somehow I only died like 2 times here)

=======================================================================

Level 3: Lowkey, this level’s overall difficulty would be the prime example of beginning-carried. The first section, where you “descend to the bottom,” is a chokepoint in consistency; it has several tricky and precise timings, needing to time the double-jump at just the right moment, or I would touch the sawblades. Otherwise, after I had managed to get through that chokepoint, this level wasn’t all that bad despite me dying at the end multiple times due to horrible nerve control. **6/10 in difficulty**

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/6/266ef50cc456d4da5cb96918b14bae3ae9c209fc.png)

(The “Descend to the Bottom” Section)

=======================================================================

Level 4: On the first part of the level, I somehow managed to 1-attempt it with spamming the spacebar. But the jump timings were lowkey awkward for the descending portions, and I constantly hit the sawblades on top of me, but they got pretty consistent eventually. The level is made up of those same jumps and repetitiveness. Difficulty, I would say, is a **5/10,** you really just need to be in a flow state when trying to win.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/3/43487d4e875870014a8fb643f0dd9893dfdce224.png)

(The awkward timings I was talking about, you need to do 16 consecutives in one run, I think?)

=======================================================================

Level 5: Compared to the timings in the previous levels, I would say that this one is pretty lax. If it were those spikes alone, this level would be a 1/10 in difficulty and an easy one-attempt. However, the memory hidden blocks just bump the difficulty up by a large margin. There is apparently a whole secret path that you need to learn and follow to complete the level. It took me around 30+ attempts to get used to the entire thing. Difficulty of this, I would say, is a **5.5/10**

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/1/c1f139bf74fd70e4cc4b7a074ccee27c1b70fb2e.png)

(Memory Blocks in Question, as soon as you make contact with them, they appear)

=======================================================================

Level 6: So we got big precision 1-block gaps and memory on top of it now? It was at this point that I decided to rage quit. Maybe someday I’ll grind the level. At the current moment, I’ll say **10/10** and call it there in difficulty.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/d/4df16ccfa48a83793eccd3b58699ec8d8d3de729.png)

(no comment)

---

<div class="post-metadata">

### Author: ![Cybercube](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cybercube/32/34628_2.png) [@Cybercube](https://forum.makecode.com/u/Cybercube)
#### Post date: [May 18, 2026, 8:49pm UTC](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704/20 "2026-05-18T20:49:09Z")

</div>

But is it possible with accurate hitboxes?

[Next page](https://forum.makecode.com/t/real-difficulty-of-these-levels/43704.md?page=2)
