# Really need some help!

**URL:** <https://forum.makecode.com/t/really-need-some-help/29266>\
**Category:** Help\
**Tags:** game\
**Created:** [June 13, 2024, 9:05pm UTC](https://forum.makecode.com/t/really-need-some-help/29266 "2024-06-13T21:05:16Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [June 13, 2024, 9:05pm UTC](https://forum.makecode.com/t/really-need-some-help/29266/1 "2024-06-13T21:05:16Z")

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I have a problem. This game I am making won’t simulate and I don’t know why! it just won’t show up! its not a bug, but I cant find what is doing this! could someone please look at the code and help me?

> **[In the Darkest Lands](https://arcade.makecode.com/S14156-26363-38852-53377)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [June 13, 2024, 9:44pm UTC](https://forum.makecode.com/t/really-need-some-help/29266/2 "2024-06-13T21:44:21Z")

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@top_hat_lord I see you have a bunch of `pause until` blocks inside of `on game update` blocks.

you should never use a `pause` or `pause until` block inside of an `on game update` block. this will cause your game to freeze

instead, just wrap that code inside of an `if` block. for example, convert this:

![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/9/9a233a9fc0e2e0d5cb9f688513e312b6b19d8abe.png)

to this:  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/1/163c85f9cff71153b2ce7eba16ecb429232d2719.png)

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**Author:** ![anon30657772](https://avatars.discourse-cdn.com/v4/letter/a/3d9bf3/32.png) [@anon30657772](https://forum.makecode.com/u/anon30657772)\
**Post date:** [June 13, 2024, 9:45pm UTC](https://forum.makecode.com/t/really-need-some-help/29266/3 "2024-06-13T21:45:00Z")

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You have a “_pause until_” block inside a “_On game update_” block. Generally, I like to use “_pause_” blocks inside a “_forever_” block as it rarely causes the game to actually pause.

> **Here's you're original code**
>
> > ![Before A](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/efb248b308c89000098b6a56d481c6a929ca6a53.png)  
> > ![Before B](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/d/d5cb0aa9a1a8bf4c23683c0cff244f85bcc8aa60.png)

> **Here's the edited version**
>
> > ![After A](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/e97614de6c0a2e1f10523c390baaa50fadc6c776.png)  
> > ![After B](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/8/8493bc06c90bf4621c629a641b18cb93aea6a2af.png)

Keep in mind, this makes the game “show” like you said, but I think you might have other issues with code as movement doesn’t work.

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<div class="post-metadata">

**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [June 14, 2024, 3:04pm UTC](https://forum.makecode.com/t/really-need-some-help/29266/4 "2024-06-14T15:04:48Z")

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It worked! thanks a lot!

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<div class="post-metadata">

**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [June 14, 2024, 3:04pm UTC](https://forum.makecode.com/t/really-need-some-help/29266/5 "2024-06-14T15:04:54Z")

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thanks for telling me about the movement, just noticed it! its not as real problem but why do you think its so jittery?

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<div class="post-metadata">

**Author:** ![anon30657772](https://avatars.discourse-cdn.com/v4/letter/a/3d9bf3/32.png) [@anon30657772](https://forum.makecode.com/u/anon30657772)\
**Post date:** [June 14, 2024, 7:29pm UTC](https://forum.makecode.com/t/really-need-some-help/29266/6 "2024-06-14T19:29:54Z")

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From what I tested, it’s due to the “camera follow sprite” block. Increasing the movement speed made it a little smoother but moving diagonally still was jittery. Maybe some lighting / animation extensions are interfering with the camera movement?
