# Red fire (a rage game)

**URL:** <https://forum.makecode.com/t/red-fire-a-rage-game/44752>\
**Category:** Help\
**Tags:** game\
**Created:** [July 3, 2026, 4:06pm UTC](https://forum.makecode.com/t/red-fire-a-rage-game/44752 "2026-07-03T16:06:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Coderadventurer](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/coderadventurer/32/24824_2.png) [@Coderadventurer](https://forum.makecode.com/u/Coderadventurer)\
**Post date:** [July 3, 2026, 4:06pm UTC](https://forum.makecode.com/t/red-fire-a-rage-game/44752/1 "2026-07-03T16:06:56Z")

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This is first release of Red fire. I am releasing this because there are many bugs that I can’t iron out or pinpoint. The bugs include:

- Thinking the player is in a constant state of wall sliding
- infinite double jumps
- won’t force the player away from the wall when jumping whilst wall sliding
- for some reason when converting the pogo ability from an on sprite overlap location to on sprite overlap other sprite the game just breaks
- can’t pogo even when sword sprite overlaps pogo-able location

I am still trying to figure out the last 2 as of writing, if you do decide to help patch some bugs good luck.

> **[Red fire](https://arcade.makecode.com/75438-61102-03235-08674)**
>
> Extremely buggy and unfinished demo
> Red fire V 1.0.0
