# Red-Man/All is Red update...

**URL:** <https://forum.makecode.com/t/red-man-all-is-red-update/25366>\
**Category:** Show & Tell\
**Created:** [December 25, 2023, 8:18pm UTC](https://forum.makecode.com/t/red-man-all-is-red-update/25366 "2023-12-25T20:18:25Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Codeboy-Advanced](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeboy-advanced/32/11113_2.png) [@Codeboy-Advanced](https://forum.makecode.com/u/Codeboy-Advanced)\
**Post date:** [December 25, 2023, 8:18pm UTC](https://forum.makecode.com/t/red-man-all-is-red-update/25366/1 "2023-12-25T20:18:26Z")

</div>

I know this seems a little silly but…

I’m trying the Red series again

But this time I’m going to follow a few horror game making philosophy’s I heard while playing other games

- no more walking simulator
  - it’s not fun to walk and collect. The player should have to actively think about an object

- genuine puzzles
  - the game should make the player work hard and think

- no flat jump scares
  - all jump scares should be you running into the enemy and getting scared, not a separate animation (jump scares aren’t a punishment, there a warning not to die 😉)
