# Removing old Tilemaps

**URL:** <https://forum.makecode.com/t/removing-old-tilemaps/5215>\
**Category:** Arcade\
**Created:** [December 24, 2020, 9:14pm UTC](https://forum.makecode.com/t/removing-old-tilemaps/5215 "2020-12-24T21:14:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tncbbthositg](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tncbbthositg/32/2288_2.png) [@tncbbthositg](https://forum.makecode.com/u/tncbbthositg)\
**Post date:** [December 24, 2020, 9:14pm UTC](https://forum.makecode.com/t/removing-old-tilemaps/5215/1 "2020-12-24T21:14:20Z")

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I was working on my first makecode arcade project (I’m giving my kids Meowbits and I wanted there to be something on it from me).

I had to figure out how tile maps worked and somehow ended up with 5 tilemaps. I couldn’t compile the project because it was too big. If I go through and modify each tilemap to 1x1, I can compile the project, but eventually the old tilemaps are restored.

How can I delete the old tilemaps so they don’t keep coming back?

> **[Christmas Introduction Piper](https://arcade.makecode.com/04180-54581-35149-12653)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.
