# \[Repost\] Space Rocks Revenge

**URL:** https://forum.makecode.com/t/repost-space-rocks-revenge/31570
**Category:** Arcade
**Tags:** game
**Created:** [November 7, 2024, 10:24pm UTC](https://forum.makecode.com/t/repost-space-rocks-revenge/31570 "2024-11-07T22:24:53Z")
**Posts on this page:** 1
**Showing post:** 10

<div class="post-metadata">

### Author: ![kwx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kwx/32/1545_2.png) [@kwx](https://forum.makecode.com/u/kwx)
#### Post date: [May 7, 2026, 9:40pm UTC](https://forum.makecode.com/t/repost-space-rocks-revenge/31570/10 "2026-05-07T21:40:04Z")

</div>

The controls are fairly basic - use the stick to steer the spaceship (or WASD on emulator), button A (space) to shoot the laser, button B (enter) to boost. It supports analog control if you’re on a hardware device (PyGamer), or if you connect a compatible gamepad for use with the emulator.

The left/right controls act as a rudder pedal (moving the view left and right) when pressed briefly, and roll (rotate) the ship when held down. Ideally those would be separate controls, but it’s a compromise to work with a single control stick. I wanted the dogfights to feel more like a spaceship than a turret, so you’ll need to combine roll + pitch for maneuverability.

There’s some more explanations about how the radar works in this older thread, including a link to a video: [[Announcement] MakeCode Arcade Mini Game Jam #4 - Outer Space Jam - #52 by kwx](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-4-outer-space-jam/15689/52)

Does this help? Good luck!

---

_[View the full topic](https://forum.makecode.com/t/repost-space-rocks-revenge/31570)._
