# Requiem: Remastered Devlog

**URL:** <https://forum.makecode.com/t/requiem-remastered-devlog/16774>\
**Category:** Game Design\
**Tags:** game, adventure, metroidvania\
**Created:** [December 6, 2022, 10:21pm UTC](https://forum.makecode.com/t/requiem-remastered-devlog/16774 "2022-12-06T22:21:22Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![personalnote](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/personalnote/32/31359_2.png) [@personalnote](https://forum.makecode.com/u/personalnote)\
**Post date:** [December 27, 2022, 6:19pm UTC](https://forum.makecode.com/t/requiem-remastered-devlog/16774/8 "2022-12-27T18:19:59Z")

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Devlog 2

Hi guys. So sorry for the delay, but I want to say that I am still working on this, but I think I will continue what I said here [Teaser! Requiem: Lost Station - #8 by personalnote](https://forum.makecode.com/t/teaser-requiem-lost-station/12173/8) instead of using @danger_kitty’s demo to cheat my way through the 8-directional aiming system.

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