# Requiem: Revamp

**URL:** <https://forum.makecode.com/t/requiem-revamp/15824>\
**Category:** Arcade\
**Created:** [October 12, 2022, 5:03pm UTC](https://forum.makecode.com/t/requiem-revamp/15824 "2022-10-12T17:03:48Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![personalnote](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/personalnote/32/31359_2.png) [@personalnote](https://forum.makecode.com/u/personalnote)\
**Post date:** [October 17, 2022, 9:25pm UTC](https://forum.makecode.com/t/requiem-revamp/15824/3 "2022-10-17T21:25:54Z")

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That’s what I tried doing as well… but even that eventually got cancelled due to lag in the editor

It had 8 directional animation, weapon switching, and stuff like that (metroid stuff) but it was too much for Makecode to handle 😅

> [@Teaser! Requiem: Lost Station](https://forum.makecode.com/t/teaser-requiem-lost-station/12173):
>
> I’m in the works of a game. A BIG game. This game is coded entirely in blocks (except when I need to go into javascript to get images) and is inspired heavily by Metroid (NES), Super Metroid, Metroid Fusion, and Metroid Dread. This game serves as a legacy reboot of my old game, [Requiem](https://forum.makecode.com/t/requiem/11131). I couldn’t finish Requiem due to a lack of coding knowledge and the fact that the editor was crazy laggy. So since it’s a legacy reboot be sure to find some homages of Requiem and a lot of references! Some feat…

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