# Roller - AbstractDesigner

**URL:** https://forum.makecode.com/t/roller-abstractdesigner/21856
**Category:** Arcade
**Tags:** game
**Created:** [August 14, 2023, 4:31pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856 "2023-08-14T16:31:58Z")
**Posts on this page:** 20
**Page:** 4

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### Author: ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)
#### Post date: [September 13, 2023, 5:18pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/61 "2023-09-13T17:18:17Z")

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Yep, guessed so since it worked when I tried

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### Author: ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)
#### Post date: [September 18, 2023, 5:37pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/62 "2023-09-18T17:37:07Z")

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This time, instead of asking @PixelDoodle or @Sarge to fix my code, I did it myself! (I’m very proud)

* * *

# ROLLER - AbstractDesigner

> **[ROLLER](https://arcade.makecode.com/S33339-47474-34167-15127)**
>
> By AbstractDesigner & PixelDoodle

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## LEVEL UPDATES

- New **Hard** level - _Thunder_

- _Inverted_ is now in the **Forum Levels**

* * *

## BUG FIXES

- Fixed death mechanic (finally!)

- Fixed a bug where the menu and the level would overlap on top of each other and duplicate the player

- Fixed coin animation

* * *

## NEW FEATURES

- Added a **Completion Splash Note** at the end of every level

- Added several triggers in the **Level Editor**

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@PixelDoodle, @Sarge, thanks for helping me with the bugs! And thank **YOU** for playing my game! Have fun!

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<div class="post-metadata">

### Author: ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)
#### Post date: [September 18, 2023, 5:52pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/63 "2023-09-18T17:52:47Z")

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That’s awesome! The game is really polished now, I like it a lot! I might consider making my own custom level soon 😏

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### Author: ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)
#### Post date: [September 18, 2023, 6:19pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/64 "2023-09-18T18:19:54Z")

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me at 3:00 in the morning working on the new gamemode on roller:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/2/2bf1d206b532f2f7b51e5825dc92595e7f150df3.jpeg)  
nah imma go to sleep

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<div class="post-metadata">

### Author: ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)
#### Post date: [September 18, 2023, 6:21pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/65 "2023-09-18T18:21:12Z")

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Please do… I’m sick of playing the same levels over and over again…

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<div class="post-metadata">

### Author: ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)
#### Post date: [September 18, 2023, 9:05pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/66 "2023-09-18T21:05:11Z")

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## LEVEL UPDATES

- New **Insane** level - _Prism Plasma_

* * *

## NEW FEATURES

- Added @sylvancircle’s effects!
- Added the amount of attempts it took to beat the level in the **Completion Splash Note**

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<div class="post-metadata">

### Author: ![TeddyB](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/teddyb/32/35627_2.png) [@TeddyB](https://forum.makecode.com/u/TeddyB)
#### Post date: [September 18, 2023, 9:35pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/67 "2023-09-18T21:35:57Z")

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I will do my best to make a level!

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<div class="post-metadata">

### Author: ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)
#### Post date: [September 18, 2023, 10:04pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/68 "2023-09-18T22:04:40Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/7/7575bd3947f49af0ba1b1df088c0fc93d4a165da.png)  
FINALLY! (3 minutes at least)

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<div class="post-metadata">

### Author: ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)
#### Post date: [September 18, 2023, 11:11pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/69 "2023-09-18T23:11:55Z")

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Just in case you think something is impossible, I verified all of the levels and their coins at least three times so they’re completely **POSSIBLE!** (evw moment)

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<div class="post-metadata">

### Author: ![TeddyB](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/teddyb/32/35627_2.png) [@TeddyB](https://forum.makecode.com/u/TeddyB)
#### Post date: [September 18, 2023, 11:12pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/70 "2023-09-18T23:12:19Z")

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Created a new level called SMASH! Hope you like it!

> **[Roller - \[BUGS FIXED\]](https://arcade.makecode.com/75213-88633-03366-92145)**
>
> By AbstractDesigner & PixelDoodle

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<div class="post-metadata">

### Author: ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)
#### Post date: [September 19, 2023, 4:26pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/71 "2023-09-19T16:26:06Z")

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Uhh… Yeah… Sorry, but I can’t accept levels that have custom-made tiles. All **Forum Levels** have to use the built-in tiles to be approved.

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<div class="post-metadata">

### Author: ![BlastBoxGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blastboxgames/32/11727_2.png) [@BlastBoxGames](https://forum.makecode.com/u/BlastBoxGames)
#### Post date: [September 19, 2023, 4:33pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/72 "2023-09-19T16:33:23Z")

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Ooh is the new gamemode Cube from Gd?

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<div class="post-metadata">

### Author: ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)
#### Post date: [September 19, 2023, 4:50pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/73 "2023-09-19T16:50:17Z")

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Wow, the code has been really tidied up, I like that! Just a question, could you document/explain some of the blocks and triggers, I’m having kind of a hard time figuring out what’s what

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<div class="post-metadata">

### Author: ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)
#### Post date: [September 19, 2023, 6:49pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/74 "2023-09-19T18:49:24Z")

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Don’t mean to be too harsh, but it’s not great gameplay wise… Also, you should have put it in the “forum levels” section

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<div class="post-metadata">

### Author: ![TeddyB](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/teddyb/32/35627_2.png) [@TeddyB](https://forum.makecode.com/u/TeddyB)
#### Post date: [September 19, 2023, 6:49pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/75 "2023-09-19T18:49:25Z")

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Fixed it

> **[Roller - \[BUGS FIXED\]](https://arcade.makecode.com/32733-60776-77346-63343)**
>
> By AbstractDesigner & PixelDoodle

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<div class="post-metadata">

### Author: ![TeddyB](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/teddyb/32/35627_2.png) [@TeddyB](https://forum.makecode.com/u/TeddyB)
#### Post date: [September 19, 2023, 11:31pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/76 "2023-09-19T23:31:02Z")

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I know all of these things, but I did put it on the forums.

> **[Roller - \[BUGS FIXED\]](https://arcade.makecode.com/74636-51865-85309-79976)**
>
> By AbstractDesigner & PixelDoodle

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<div class="post-metadata">

### Author: ![ChimbroDaPro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/chimbrodapro/32/15852_2.png) [@ChimbroDaPro](https://forum.makecode.com/u/ChimbroDaPro)
#### Post date: [September 20, 2023, 4:52pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/77 "2023-09-20T16:52:02Z")

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I… agree, actually. In some areas, it too unfair for the player, as many blocks are just invisible. Maybe just balance it out a bit. 🙂

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<div class="post-metadata">

### Author: ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)
#### Post date: [September 20, 2023, 6:02pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/78 "2023-09-20T18:02:12Z")

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bro, this level is luck and memory based.

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<div class="post-metadata">

### Author: ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)
#### Post date: [September 20, 2023, 8:33pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/79 "2023-09-20T20:33:57Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/b/b1ce74bbd3c49bbaf4ee3330045aff36503c0535.png)  
YESSS!!!

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<div class="post-metadata">

### Author: ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)
#### Post date: [September 21, 2023, 6:07pm UTC](https://forum.makecode.com/t/roller-abstractdesigner/21856/80 "2023-09-21T18:07:44Z")

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I tried to post a document explaining the triggers, but the link got rejected.

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