# Runaway 2d (a demake of the Run. flash game) is FINALLY officially out! (after HOURS/DAYS of work!)

**URL:** <https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498>\
**Category:** Arcade\
**Tags:** game\
**Created:** [August 2, 2021, 4:13pm UTC](https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498 "2021-08-02T16:13:04Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [August 2, 2021, 4:13pm UTC](https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498/1 "2021-08-02T16:13:04Z")

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> **[runaway 2d 1.0](https://arcade.makecode.com/66785-54780-04037-05618)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

This took SOOOOOOOO long to get right, especially the gravity switches working correctly without one side getting mirrored

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**Author:** ![GameGod](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gamegod/32/2756_2.png) [@GameGod](https://forum.makecode.com/u/GameGod)\
**Post date:** [August 2, 2021, 8:07pm UTC](https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498/2 "2021-08-02T20:07:44Z")

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Cool!

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**Author:** ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)\
**Post date:** [August 3, 2021, 4:30pm UTC](https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498/3 "2021-08-03T16:30:16Z")

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This is realy fascinating! So cool that you made it properly, ik that 3d in JS on a 2d platform is a nightmare but you nailed it.

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [August 3, 2021, 4:41pm UTC](https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498/4 "2021-08-03T16:41:51Z")

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I used blocks

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**Author:** ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)\
**Post date:** [August 3, 2021, 5:46pm UTC](https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498/5 "2021-08-03T17:46:29Z")

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WHOA. Now that is impressive

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [August 3, 2021, 11:33pm UTC](https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498/6 "2021-08-03T23:33:19Z")

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Thanks! I always wanted to do something like this in makecode, but I just had the idea of how to do it recently, but it still took a while with MANY bug fixes. Here’s 1.1 with a softlock/level number being up forever and classic mode fix.

> **[runaway 2d 1.1](https://arcade.makecode.com/49589-16210-80258-13294)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [August 4, 2021, 4:28pm UTC](https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498/7 "2021-08-04T16:28:45Z")

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Here’s 1.2, in which I worked a couple hours to figure out how to actually implement a pause menu that didn’t break the game, as well as a few bug fixes and the “infinite mode classic” is now very, very close to the original Run game’s classic mode, as it was kinda broken before. There’s a debug mode with the original makecode menu [here](https://makecode.com/_d8g7AWaW0ALU). (Now the new menu is assigned to B button.) I just wanted the official 1.2 release to be more polished and not break when you click pause. Also the title is now a capital R.

> **[Runaway 2d 1.2](https://arcade.makecode.com/55858-70850-68062-20019)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [August 4, 2021, 10:00pm UTC](https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498/8 "2021-08-04T22:00:32Z")

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Menu fixes:

> **[Runaway 2d 1.2.1](https://arcade.makecode.com/55815-24969-50868-24854)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Debug mode [here](https://makecode.com/_Fe0D9vJKoPW2)

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<div class="post-metadata">

**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [August 11, 2021, 4:30pm UTC](https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498/9 "2021-08-11T16:30:25Z")

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2.0 is here!

> [@Runaway 2d 2.0 official release!](https://forum.makecode.com/t/runaway-2d-2-0-official-release/9600):
>
> It’s finally here! Much smoother gameplay Better colors Many rendering fixes Camera fixes Jump tweaks (you don’t jump as high) Explore mode 1 more level and 1 level changed Bug fixes I worked a long time on this update (days) and I like how it turned out. More levels in explore mode will come later (mostly because I like programming more than level design).

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**Author:** ![jackal](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jackal/32/19506_2.png) [@jackal](https://forum.makecode.com/u/jackal)\
**Post date:** [August 14, 2021, 7:54pm UTC](https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498/10 "2021-08-14T19:54:57Z")

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The gravity switch is bugged. If we try to switch the gravity, the level will just restart.

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [August 15, 2021, 10:20pm UTC](https://forum.makecode.com/t/runaway-2d-a-demake-of-the-run-flash-game-is-finally-officially-out-after-hours-days-of-work/9498/11 "2021-08-15T22:20:44Z")

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sometimes it does that on 1.0 if your device is slower. Try 1.1+, or 2.0 (link above your comment), and it’s much smoother and less buggy. Although whatever I try, I can’t get rid of the glitch where when you flip gravity, it makes a small gap in the tunnel (mostly visual, for some devices, its treated as an actual gap though)
