# Shadow: The Great Release

**URL:** <https://forum.makecode.com/t/shadow-the-great-release/44244>\
**Category:** Show & Tell\
**Created:** [May 30, 2026, 5:05pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244 "2026-05-30T17:05:20Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [June 5, 2026, 3:34pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/21 "2026-06-05T15:34:43Z")

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![Screenshot_20260605-071115](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/7/2734b63a1b8c1132fbad1d00ae1db10dbac89485.png)

you have to press a and b on the same frame

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**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [June 5, 2026, 9:33pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/22 "2026-06-05T21:33:44Z")

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Can you rate my game out of ten!

_Poll ([view on site](https://forum.makecode.com/t/shadow-the-great-release/44244/22))_

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**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [June 5, 2026, 9:35pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/23 "2026-06-05T21:35:51Z")

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The point to overlap them and you finish the game.

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [June 6, 2026, 4:51am UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/24 "2026-06-06T04:51:33Z")

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well yes but you could make harder levels by forcing them to have different positions like that.

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**Author:** ![kirbob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kirbob/32/34880_2.png) [@kirbob](https://forum.makecode.com/u/kirbob)\
**Post date:** [June 6, 2026, 4:53am UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/25 "2026-06-06T04:53:16Z")

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this game has great gameplay and AMAZING MUSICCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [June 6, 2026, 4:56am UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/26 "2026-06-06T04:56:19Z")

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> **[Shadow](https://arcade.makecode.com/S03018-01493-31642-56591)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

this is the kinda thing I do with people’s stuff. Also I recommend adding 2 things: adding a no-hit mode (one life per level) and a making sure you win when both have made it to the other side at the same time

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**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [June 6, 2026, 7:44pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/27 "2026-06-06T19:44:34Z")

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You made this! Wow, I love it.

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**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [June 7, 2026, 3:32am UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/28 "2026-06-07T03:32:08Z")

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You do remind me of something. How about everybody makes their own levels and post it, and I can put you in the **credits and** put the level in the **game.**

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**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [June 7, 2026, 11:12pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/29 "2026-06-07T23:12:38Z")

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Who wants to make their own level?

_Poll ([view on site](https://forum.makecode.com/t/shadow-the-great-release/44244/29))_

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<div class="post-metadata">

**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [June 8, 2026, 5:37pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/30 "2026-06-08T17:37:45Z")

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If you choose to make a level, you don’t have to, you could take screen shots of the level. How you can make levels is click edit in Shadow, then drag a tilemap into the function, and start building. Definitely use other levels to see which blocks are which. Thanks to everyone for supporting this game!!

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<div class="post-metadata">

**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [June 12, 2026, 2:13am UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/31 "2026-06-12T02:13:11Z")

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Any levels? Sorry for being impatient, I just want to see your progress so far (if you have any, probably not because you guys might be busy or want to work on other things, but that’s all right).

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [June 12, 2026, 4:34pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/32 "2026-06-12T16:34:43Z")

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I mainly haven’t because 1. I forgot 2. I’m not exactly good at doing it 3. I feel like it needs more but idk what

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<div class="post-metadata">

**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [June 13, 2026, 8:48pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/33 "2026-06-13T20:48:15Z")

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It’s fine.

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<div class="post-metadata">

**Author:** ![Ctrl\_Delete\_Codemode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ctrl_delete_codemode/32/32477_2.png) [@Ctrl\_Delete\_Codemode](https://forum.makecode.com/u/Ctrl_Delete_Codemode)\
**Post date:** [June 13, 2026, 8:50pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/34 "2026-06-13T20:50:17Z")

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I made a level.I thinks its impossible to complete it but i dont care.

 ![arcade-Shadow](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/b/f/bfb56317e904077d8740e1c3f336a376074fdd88.png)

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [June 14, 2026, 12:42am UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/35 "2026-06-14T00:42:23Z")

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can you make it a share link?

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<div class="post-metadata">

**Author:** ![Ctrl\_Delete\_Codemode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ctrl_delete_codemode/32/32477_2.png) [@Ctrl\_Delete\_Codemode](https://forum.makecode.com/u/Ctrl_Delete_Codemode)\
**Post date:** [June 15, 2026, 4:18am UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/36 "2026-06-15T04:18:49Z")

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here: [https://arcade.makecode.com/S00065-56114-85823-21060](https://arcade.makecode.com/S00065-56114-85823-21060)

its is the first level.

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<div class="post-metadata">

**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [June 15, 2026, 9:52pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/37 "2026-06-15T21:52:30Z")

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Did you complete the level?

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [June 15, 2026, 9:52pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/38 "2026-06-15T21:52:41Z")

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it’s possible. I managed to get all 40 gravity things, BUT

 ![Screenshot_20260615-072340](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/a/7adea5ce92922c4dd221bbe270c5f0f8d24b5b53.png)

41 is greater than 40, so it’s impossible

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<div class="post-metadata">

**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [June 15, 2026, 10:29pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/39 "2026-06-15T22:29:29Z")

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Isn’t there 38 gravity tiles

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [June 16, 2026, 4:41pm UTC](https://forum.makecode.com/t/shadow-the-great-release/44244/40 "2026-06-16T16:41:45Z")

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oh, yes. I miscounted

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