# SHAPE SMASHER - A arena shooter game about shapes

**URL:** <https://forum.makecode.com/t/shape-smasher-a-arena-shooter-game-about-shapes/38289>\
**Category:** Show & Tell\
**Created:** [July 25, 2025, 7:25pm UTC](https://forum.makecode.com/t/shape-smasher-a-arena-shooter-game-about-shapes/38289 "2025-07-25T19:25:56Z")\
**Posts on this page:** 4\
**Page:** 9

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/36755_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [May 24, 2026, 6:41pm UTC](https://forum.makecode.com/t/shape-smasher-a-arena-shooter-game-about-shapes/38289/162 "2026-05-24T18:41:11Z")

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I swear i had read this as just “shape smasher” the first time. Do you still need a logo?

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/36755_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [May 24, 2026, 6:45pm UTC](https://forum.makecode.com/t/shape-smasher-a-arena-shooter-game-about-shapes/38289/163 "2026-05-24T18:45:02Z")

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Sorry i was  
 ![takingtoolong20260524113443](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/a/aa04adb3f41b58c2c11d3c7ad52ad656048e9f3c.png)

> **[SHAPE SMASHER for Barricade8](https://arcade.makecode.com/99038-12980-58288-44212)**
>
> LMB/A: Regular Attack
> RMB/B: Super Attack
> 
> Survive waves of enemies with a custom loadout!

I’ve added a “SS\_” Prefix to about everything i could think of, as well as some changes to accomodate the new screen size. I’ve also removed the system menu functionality because the console might use it.

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**Author:** ![Allegory\_Cheese](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/allegory_cheese/32/31845_2.png) [@Allegory\_Cheese](https://forum.makecode.com/u/Allegory_Cheese)\
**Post date:** [May 25, 2026, 9:54pm UTC](https://forum.makecode.com/t/shape-smasher-a-arena-shooter-game-about-shapes/38289/164 "2026-05-25T21:54:34Z")

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proby

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<div class="post-metadata">

**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/36755_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [August 31, 2026, 1:25am UTC](https://forum.makecode.com/t/shape-smasher-a-arena-shooter-game-about-shapes/38289/165 "2026-08-31T01:25:45Z")

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SHAPE SMASHER v2.1 Patch  
Coming at you with a smaller update that i cooked up in just one day. This is mostly just some features i wanted to get out of the way before coding anything bigger.

> **[SHAPE SMASHER](https://arcade.makecode.com/54243-98574-43011-73918)**
>
> (Version 2.1)
> LMB/A: Attack
> RMB/B: Super

> **Changelog**
>
> OVERALL  
> -Options and credits added to start menu  
> -5 Music tracks  
> (2 from @TeddyB , 2 from @InvalidProject , 1 from the default list. Credits ingame)  
> (I recommend just keeping it at “mute” because i’m not sure if the crash from music is already patched.)
> 
> SHAPES  
> -New shape: HEART  
> -Boxer’s super was reworked  
> -Boxer’s main attack damage 200 → 100  
> -Drill’s main attack was recoded (still plays about the same)  
> @RoboVacDev your shape will be added in a later update, under a new “category” (each category will have 10 shapes, and the second category will be called “community shapes” )
> 
> ENEMIES  
> -Tri enemies now follow you from afar and back up if near.  
> -Tri enemy attack damage 15 → 10  
> -Cross enemy healing 10 → 20  
> -Cross enemy healing radius 45 → 55
> 
> GAMEMODES
> 
> -Default constant enemy spawn time 1500 → 750  
> -Default constant enemy cap ∞ → 5  
> -Default waves had changes to waves 11 and 12  
> -Default waves had changes to the randomized waves (15+)

[Previous page](https://forum.makecode.com/t/shape-smasher-a-arena-shooter-game-about-shapes/38289.md?page=8)
