# Simulation city

**URL:** https://forum.makecode.com/t/simulation-city/29417
**Category:** Collaboration
**Tags:** game, art, graphics-and-math
**Created:** [June 24, 2024, 2:16am UTC](https://forum.makecode.com/t/simulation-city/29417 "2024-06-24T02:16:13Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [June 24, 2024, 2:16am UTC](https://forum.makecode.com/t/simulation-city/29417/1 "2024-06-24T02:16:13Z")

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I was thinking to make a sim city like game. Probably making it like 2 cities in total (It will probably be “Posible” to save cities but very hard to achieve)

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### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [June 24, 2024, 4:49pm UTC](https://forum.makecode.com/t/simulation-city/29417/2 "2024-06-24T16:49:21Z")

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Ooooh I’ve tried this before but I’ve had problems with sprite lag

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### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [June 24, 2024, 5:51pm UTC](https://forum.makecode.com/t/simulation-city/29417/3 "2024-06-24T17:51:42Z")

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Is there any way to optimize nonmoving sprites?

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### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [June 24, 2024, 6:44pm UTC](https://forum.makecode.com/t/simulation-city/29417/4 "2024-06-24T18:44:13Z")

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Ghosting the sprite usually helps

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### Author: ![JaidenThePerson](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jaidentheperson/32/16250_2.png) [@JaidenThePerson](https://forum.makecode.com/u/JaidenThePerson)
#### Post date: [July 15, 2024, 11:56pm UTC](https://forum.makecode.com/t/simulation-city/29417/5 "2024-07-15T23:56:34Z")

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Hey Labfox, this isn’t related to the simulation game, but I was hoping to ask you a question,

Around last year you created a post about making a PVZ, in which you got some rudimentary code down for zombie lane interactions.

Initially, I tried offering help before realizing that the project appeared to be abandoned. I took the project and began adding new content for fun over the holidays. I just wanted to ask for your permission if I could keep working on this game, I will provide mine and your version of the game to show how different I’ve tried to make it from yours. In order to copy as little as possible.

Your Version: [https://arcade.makecode.com/75745-95346-57768-75165](https://arcade.makecode.com/75745-95346-57768-75165)  
My Version: [https://arcade.makecode.com/S10243-60863-99496-51338](https://arcade.makecode.com/S10243-60863-99496-51338)

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<div class="post-metadata">

### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [July 31, 2024, 4:44pm UTC](https://forum.makecode.com/t/simulation-city/29417/6 "2024-07-31T16:44:42Z")

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You can keep working on it if you want to.

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<div class="post-metadata">

### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [March 20, 2025, 1:51pm UTC](https://forum.makecode.com/t/simulation-city/29417/7 "2025-03-20T13:51:18Z")

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I was able to make residential buildings and factories spawn. YAY!!  
[https://makecode.com/\_KKzFTJMugPdY](https://makecode.com/_KKzFTJMugPdY)

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<div class="post-metadata">

### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [June 23, 2025, 3:48pm UTC](https://forum.makecode.com/t/simulation-city/29417/8 "2025-06-23T15:48:03Z")

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I am probably not going to be working on it for a while so work on it as much as you would like

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<div class="post-metadata">

### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [June 24, 2025, 4:11pm UTC](https://forum.makecode.com/t/simulation-city/29417/9 "2025-06-24T16:11:46Z")

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Good news and bad news. I got making cities to work, but the building sprites all corrupted and are blank 😐

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<div class="post-metadata">

### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [June 26, 2025, 5:34pm UTC](https://forum.makecode.com/t/simulation-city/29417/10 "2025-06-26T17:34:24Z")

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I made it [MOSTLY] work to a [Playable] state.

> **[Simulation city skyscrapers](https://arcade.makecode.com/91741-26794-76726-13810)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [June 27, 2025, 4:56am UTC](https://forum.makecode.com/t/simulation-city/29417/11 "2025-06-27T04:56:17Z")

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If anyone wants to submit buildings, they can just make sure it uses the same color pallet and fits to sizes of other buildings

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<div class="post-metadata">

### Author: ![BlobDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blobdev/32/25519_2.png) [@BlobDev](https://forum.makecode.com/u/BlobDev)
#### Post date: [June 30, 2025, 5:00pm UTC](https://forum.makecode.com/t/simulation-city/29417/12 "2025-06-30T17:00:27Z")

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The gane is kinda hard

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<div class="post-metadata">

### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [July 7, 2025, 11:32pm UTC](https://forum.makecode.com/t/simulation-city/29417/13 "2025-07-07T23:32:50Z")

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What?

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<div class="post-metadata">

### Author: ![BlobDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blobdev/32/25519_2.png) [@BlobDev](https://forum.makecode.com/u/BlobDev)
#### Post date: [July 8, 2025, 12:06am UTC](https://forum.makecode.com/t/simulation-city/29417/14 "2025-07-08T00:06:12Z")

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Nevermind

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<div class="post-metadata">

### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [November 26, 2025, 10:51pm UTC](https://forum.makecode.com/t/simulation-city/29417/15 "2025-11-26T22:51:03Z")

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I finnaly got more buildings, and the option for destruction (:\<

> **[Simulation city skyscrapers](https://arcade.makecode.com/75619-79451-28538-07091)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [November 29, 2025, 3:10am UTC](https://forum.makecode.com/t/simulation-city/29417/16 "2025-11-29T03:10:38Z")

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I have noticed that throughout the versions I can’t get the nonbuilding tiles to work, if anyone is able to get them to be destroyed like the building do that would be nice!

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<div class="post-metadata">

### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [March 17, 2026, 10:15pm UTC](https://forum.makecode.com/t/simulation-city/29417/17 "2026-03-17T22:15:59Z")

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I finally got randomly generated maps to be made!!

> **[Simulation city](https://arcade.makecode.com/40242-33607-33893-20075)**
>
> Randomly generated map for you to make you city!

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<div class="post-metadata">

### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [July 10, 2026, 3:56pm UTC](https://forum.makecode.com/t/simulation-city/29417/18 "2026-07-10T15:56:36Z")

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I’m going to try and come back to work on this more, and I’d like suggestions on what to add to this to make it better?

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<div class="post-metadata">

### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [August 22, 2026, 8:41pm UTC](https://forum.makecode.com/t/simulation-city/29417/19 "2026-08-22T20:41:30Z")

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> **[Simulation city](https://arcade.makecode.com/96991-89398-16500-34050)**
>
> Added Parks, Building Height Ordinance, and an unfinished Scenario

I added Parks, an Ordinance, and a unfinished Scenario

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<div class="post-metadata">

### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [August 23, 2026, 12:25am UTC](https://forum.makecode.com/t/simulation-city/29417/20 "2026-08-23T00:25:00Z")

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Is this like city skylines this game is fire I could help on the art if you want

[Next page](https://forum.makecode.com/t/simulation-city/29417.md?page=2)
