# Slime colosseum

**URL:** https://forum.makecode.com/t/slime-colosseum/41566
**Category:** Collaboration
**Tags:** game
**Created:** [January 16, 2026, 10:55pm UTC](https://forum.makecode.com/t/slime-colosseum/41566 "2026-01-16T22:55:12Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [January 16, 2026, 10:55pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/1 "2026-01-16T22:55:12Z")

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so I’m making a new game called slime colosseum. your gonna fight the slimes and go through different levels. but I only have the slimes and 1 attack

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### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [January 17, 2026, 11:32pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/2 "2026-01-17T23:32:08Z")

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oh yeah. here’s the game so far.

> **[slime colosseum version 1](https://arcade.makecode.com/S67830-17594-08560-18521)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

if you do any of the ones that say coming soon it will just give you endless mode or spear. still need to add stuff like 4 way direction

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### Author: ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)
#### Post date: [January 17, 2026, 11:45pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/3 "2026-01-17T23:45:49Z")

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Cool, sounds fun. I can’t wait for it to release!

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### Author: ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)
#### Post date: [January 18, 2026, 1:22am UTC](https://forum.makecode.com/t/slime-colosseum/41566/4 "2026-01-18T01:22:10Z")

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The thing is… WHY IS IT ACTUALLY SO GOOD EVEN IN THE FIRST VERSION ITS AMAZING (NOT JOKING)

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### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [January 18, 2026, 4:51am UTC](https://forum.makecode.com/t/slime-colosseum/41566/5 "2026-01-18T04:51:14Z")

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Thx. U think this is good. Just wait. I already have a lot done from the last post. Ui mostly

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### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [January 18, 2026, 9:30pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/6 "2026-01-18T21:30:05Z")

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when making attack animations, its good practice to remove frames to make it feel snappier and more responsive. If you move your hand super fast in front of you, your brain doesnt register any inbetweens, its the start and ending that make it feel like its moved. This means you can cut out any frames inbetween and still make it feel like its moving if you make good recovery (after impact) and build up animation (before impact) For player controls, there is usually no build up so that you dont experience any delay. However, enemies should have build up so that a player can predict their attack.

I use this a lot for [Westward](https://forum.makecode.com/t/coder-king-5-end-of-an-era/37293/271) where the player has no input delay while the boss has build up frames for their attacks.

![westward6](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/f/affd6a751662855a98c5e5195b5e953c6a2c257a.gif)

 ![Player attack animations](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/a/ea5e51d4bced59906fe333362d6affa1af37cb9a.png) ![Boss attack animations](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/b/8b2654703c40d36387a5827d941dc58d406f24e4.png)

For these all ive done is remove frames (and also made the impact frame white for style)  
This first one I kept the initial delay - however this delay could be coded into holding B to make it feel more like an actual spear attack

> **[slime colosseum Animation 1](https://arcade.makecode.com/02740-91509-16718-73477)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

This one is a more standard attack with no delay

> **[slime colosseum Animation 2](https://arcade.makecode.com/93547-86637-11227-17806)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [January 18, 2026, 10:00pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/7 "2026-01-18T22:00:37Z")

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Thx for the advice.

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### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [January 18, 2026, 10:00pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/8 "2026-01-18T22:00:55Z")

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You rly give good advice

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<div class="post-metadata">

### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [January 19, 2026, 3:59am UTC](https://forum.makecode.com/t/slime-colosseum/41566/9 "2026-01-19T03:59:30Z")

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ik this is random. choese for the next boss but you wont know what it is.

_Poll ([view on site](https://forum.makecode.com/t/slime-colosseum/41566/9))_

if 2/3 or more people vote for 1 thing. I’ll give a shadow of it.

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<div class="post-metadata">

### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [January 19, 2026, 6:22pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/10 "2026-01-19T18:22:25Z")

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here is the newest version. I forgot everything that I changed… so imma just say stuff changed.

> **[slime colosseum 0.4](https://arcade.makecode.com/S36084-14851-57809-12195)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

### Author: ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)
#### Post date: [January 20, 2026, 1:59am UTC](https://forum.makecode.com/t/slime-colosseum/41566/11 "2026-01-20T01:59:48Z")

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I have a recommendation, don’t make the player change directions like that. It looks kinda weird and I the weapon switching direction as well makes it pretty hard to enemies since they move pretty fast. I would say just remove the direction change from JUST the player and make the spear move with other controls like the player 2 controls.

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<div class="post-metadata">

### Author: ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)
#### Post date: [January 20, 2026, 1:59am UTC](https://forum.makecode.com/t/slime-colosseum/41566/12 "2026-01-20T01:59:52Z")

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It’s ok if you don’t want to though

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<div class="post-metadata">

### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [January 20, 2026, 7:39pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/13 "2026-01-20T19:39:53Z")

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its a good idea I would just rather it move like that so its more like your holding the weapon

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<div class="post-metadata">

### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [January 21, 2026, 12:11am UTC](https://forum.makecode.com/t/slime-colosseum/41566/14 "2026-01-21T00:11:22Z")

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new update coming out in the next day or 2

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<div class="post-metadata">

### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [January 21, 2026, 12:12am UTC](https://forum.makecode.com/t/slime-colosseum/41566/15 "2026-01-21T00:12:15Z")

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![Screenshot 2026-01-18 9.48.45 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/5/457e15d4822d9aa8ad3820cfeaad052a3eff94d5.png)  
7…

aol zsptl ovhykly.

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<div class="post-metadata">

### Author: ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)
#### Post date: [January 21, 2026, 3:16am UTC](https://forum.makecode.com/t/slime-colosseum/41566/16 "2026-01-21T03:16:48Z")

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Yeah, it does look and feel kinda weird if you just stay in the same direction the whole time

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<div class="post-metadata">

### Author: ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)
#### Post date: [January 22, 2026, 10:12pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/17 "2026-01-22T22:12:14Z")

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Im a little late on this one sorry.

> [@king\_bob](#):
>
> aol zsptl ovhykly.

Caesar Cypher, 7 shift.

> **Decoded**
>
> “the slime hoarder.”

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<div class="post-metadata">

### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [January 22, 2026, 10:16pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/18 "2026-01-22T22:16:02Z")

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yep. that’s the new boss. good job

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<div class="post-metadata">

### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [January 22, 2026, 11:07pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/19 "2026-01-22T23:07:06Z")

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> **[slime colosseum 0.6.0 slime hoarder](https://arcade.makecode.com/96776-17168-42261-32344)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

- new slimes

- new attack animation(thank you @Luke)

- new map

- gameplay balences

- dashing is now sprinting using shift

- added bandages only on easy mode.

- added difficulties

- slime spawn rate changed

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<div class="post-metadata">

### Author: ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)
#### Post date: [January 23, 2026, 3:50am UTC](https://forum.makecode.com/t/slime-colosseum/41566/20 "2026-01-23T03:50:10Z")

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![Screenshot 2026-01-22 193716](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/3/a3e62b2904ae58d6d4bbb0685f7df3850d6ae1ca.png)

WHY IS HE LIKE THE 2ND ENEMY IN TO SPAWN

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