# Slime colosseum

**URL:** <https://forum.makecode.com/t/slime-colosseum/41566>\
**Category:** Collaboration\
**Tags:** game\
**Created:** [January 16, 2026, 10:55pm UTC](https://forum.makecode.com/t/slime-colosseum/41566 "2026-01-16T22:55:12Z")\
**Posts on this page:** 13\
**Page:** 2

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**Author:** ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)\
**Post date:** [January 23, 2026, 5:18pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/21 "2026-01-23T17:18:03Z")

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Its random spwn rates so he can spawn in when ever

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**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [January 23, 2026, 5:18pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/22 "2026-01-23T17:18:59Z")

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Very useful information. Could this be used in a side to side manner? Like a sword swinging animation? I was worried about attack animation in my new game, So I want to know these things: The previous question, and color overlapping animations.

 ![Screenshot 2026-01-23 11.25.44 AM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/f/2f29921f79d87da971f033de603f90d81d868c90.png)

It’s pretty difficult to tell, but this is a frame from a running animation, with both legs overlapping but the colors are the same. How can I make the player tell what parts of the body are overlaping and stuff.

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [January 23, 2026, 7:54pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/23 "2026-01-23T19:54:21Z")

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well, if you look at my post, the attack animation would definitely work for a sword. I was inspired by the attack animation for Hollow Knight so you could look at that for an example with a sword too

To make the body parts easier to see, I recommend cleaning up your sprite and creating depth. Right now everything is very noisy and so body parts are hard to distinguish. As a general rule, you should shade the arms and legs a different lightness from the left and right counterparts so they’re easier to tell apart.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/2/024991799e88019630b153c91d0511661cb3fc06.png)  
1 - I shade the arms and shoulder area lighter as they are closest to the camera  
2 - The side of the body and one leg are the same distance away, so I shade that in a similar lightness  
3 - The arms and other leg are the furthest away, so are shaded the darkest  
4 - I colour the gun/weapon a different colour entirely so that it doesnt blend into the body. Giving it an outline would also help

In the previous post, you can see how the legs follow this rule for the player. Another tip for smaller resolutions is to use coloured outlines (as also seen in previous post)

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**Author:** ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)\
**Post date:** [January 26, 2026, 8:24pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/24 "2026-01-26T20:24:11Z")

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what do people want to see next.

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**Author:** ![YamJamTheGoober](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjamthegoober/32/29681_2.png) [@YamJamTheGoober](https://forum.makecode.com/u/YamJamTheGoober)\
**Post date:** [January 27, 2026, 1:04am UTC](https://forum.makecode.com/t/slime-colosseum/41566/25 "2026-01-27T01:04:52Z")

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Hmmm… a SHOP.

Or some way to get new weapons? That would be cool.

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**Author:** ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)\
**Post date:** [January 27, 2026, 1:12am UTC](https://forum.makecode.com/t/slime-colosseum/41566/26 "2026-01-27T01:12:19Z")

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yep I’m adding a new weapon. the 3rd game mode will have a have a shop.

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**Author:** ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)\
**Post date:** [January 31, 2026, 6:33pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/27 "2026-01-31T18:33:27Z")

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here is v0.7

> **[slime colosseum 0.7.0 slime hoarder use this version fire biome update](https://arcade.makecode.com/S73371-54082-67494-51284)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

don’t mind the name.  
but this adds a new weapon. finally. the sword. it does 20dmg 15 energy per swing. but it can hit as many slimes as there are where you hit. it also adds a fire boime with a fire slime. I had 100 hp. oh and also there’s a tracker for kills. hoarders give 10 to the tracker and everything else gives 1

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**Author:** ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)\
**Post date:** [January 31, 2026, 9:29pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/28 "2026-01-31T21:29:00Z")

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for the next update I’m gonna make the hoarder a real boss. not just spawn in randomly

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**Author:** ![YamJamTheGoober](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjamthegoober/32/29681_2.png) [@YamJamTheGoober](https://forum.makecode.com/u/YamJamTheGoober)\
**Post date:** [February 1, 2026, 6:50pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/29 "2026-02-01T18:50:08Z")

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What do the fire slimes do? Also I like the idea of the sword hitting multiple enemies 😃

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**Author:** ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)\
**Post date:** [February 2, 2026, 12:00am UTC](https://forum.makecode.com/t/slime-colosseum/41566/30 "2026-02-02T00:00:41Z")

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The fire slimes just do more dmg and have more hp

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**Author:** ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)\
**Post date:** [February 4, 2026, 6:26pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/31 "2026-02-04T18:26:37Z")

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I’m gonna be taking a break on this and [my new game](https://forum.makecode.com/t/the-new-game/41639) for the game jam

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<div class="post-metadata">

**Author:** ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)\
**Post date:** [March 19, 2026, 12:27am UTC](https://forum.makecode.com/t/slime-colosseum/41566/32 "2026-03-19T00:27:41Z")

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> **[slime colosseum 0.8.0 slime hoarder use this version fire biome update](https://arcade.makecode.com/S16173-69023-60278-78973)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)\
**Post date:** [September 26, 2026, 7:16pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/33 "2026-09-26T19:16:24Z")

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should I continue the game and update it

_Poll ([view on site](https://forum.makecode.com/t/slime-colosseum/41566/33))_

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