# Slime colosseum

**URL:** https://forum.makecode.com/t/slime-colosseum/41566
**Category:** Collaboration
**Tags:** game
**Created:** [January 16, 2026, 10:55pm UTC](https://forum.makecode.com/t/slime-colosseum/41566 "2026-01-16T22:55:12Z")
**Posts on this page:** 1
**Showing post:** 6

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### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [January 18, 2026, 9:30pm UTC](https://forum.makecode.com/t/slime-colosseum/41566/6 "2026-01-18T21:30:05Z")

</div>

when making attack animations, its good practice to remove frames to make it feel snappier and more responsive. If you move your hand super fast in front of you, your brain doesnt register any inbetweens, its the start and ending that make it feel like its moved. This means you can cut out any frames inbetween and still make it feel like its moving if you make good recovery (after impact) and build up animation (before impact) For player controls, there is usually no build up so that you dont experience any delay. However, enemies should have build up so that a player can predict their attack.

I use this a lot for [Westward](https://forum.makecode.com/t/coder-king-5-end-of-an-era/37293/271) where the player has no input delay while the boss has build up frames for their attacks.

![westward6](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/f/affd6a751662855a98c5e5195b5e953c6a2c257a.gif)

 ![Player attack animations](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/a/ea5e51d4bced59906fe333362d6affa1af37cb9a.png) ![Boss attack animations](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/b/8b2654703c40d36387a5827d941dc58d406f24e4.png)

For these all ive done is remove frames (and also made the impact frame white for style)  
This first one I kept the initial delay - however this delay could be coded into holding B to make it feel more like an actual spear attack

> **[slime colosseum Animation 1](https://arcade.makecode.com/02740-91509-16718-73477)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

This one is a more standard attack with no delay

> **[slime colosseum Animation 2](https://arcade.makecode.com/93547-86637-11227-17806)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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