# Smb1 remake wip

**URL:** <https://forum.makecode.com/t/smb1-remake-wip/44883>\
**Category:** Show & Tell\
**Created:** [July 11, 2026, 6:10pm UTC](https://forum.makecode.com/t/smb1-remake-wip/44883 "2026-07-11T18:10:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![FunnyQQQQ](https://avatars.discourse-cdn.com/v4/letter/f/e9a140/32.png) [@FunnyQQQQ](https://forum.makecode.com/u/FunnyQQQQ)\
**Post date:** [July 11, 2026, 6:10pm UTC](https://forum.makecode.com/t/smb1-remake-wip/44883/1 "2026-07-11T18:10:39Z")

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![arcade-Super-Mario-Bros-RE-HAYYED-A-New-Take-On-An-Old-Game (21)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/5/05620e1ed17e2ca6b79852f3494c99468aec34bc.png)

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<div class="post-metadata">

**Author:** ![Cheetor11](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cheetor11/32/34643_2.png) [@Cheetor11](https://forum.makecode.com/u/Cheetor11)\
**Post date:** [July 12, 2026, 8:29pm UTC](https://forum.makecode.com/t/smb1-remake-wip/44883/2 "2026-07-12T20:29:24Z")

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this is really good!!,

but mario’s jump is a bit high

and since its a remake if you want high jumps you should try to implement the charge jump from mario 2

next thing is that for the mushroom [?] block you should totally use tile util to cover it up

you should also maybe think about doing a custom colour pallete.

and final thing is that in the original Mario bros the fire flower never had its own block per sayit detects if you are [big mario] and if you are then it would put out a fire flower if not it would output a mushroom
