# Soccer Chess: A devlog

**URL:** <https://forum.makecode.com/t/soccer-chess-a-devlog/46392>\
**Category:** Arcade\
**Created:** [October 8, 2026, 11:20pm UTC](https://forum.makecode.com/t/soccer-chess-a-devlog/46392 "2026-10-08T23:20:35Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [October 8, 2026, 11:20pm UTC](https://forum.makecode.com/t/soccer-chess-a-devlog/46392/1 "2026-10-08T23:20:35Z")

</div>

I have had a good idea that is really random!

My idea is to make a game that is a combination of a real time strategy game and a turn-based game, where you play as classic chess pieces with soccer jerseys.

The basic idea for a turn is you move one piece l, and then it slides over too the spot you chose, and then a little bit after the piece finishes moving time slows down a bit (but doesn’t stop) so the other player (or bot, potentially) has a little more time to decide what to do. (Time goes full speed again when a piece is moved)

The positions of the pieces would be a little different, the king would probably be a goalie, the queen might be striker, the rooks might be midfield, and the other pieces would go somewhere (undecided yet)

Oh yeah, and I don’t think pieces will be able to be captured unless someone comes up with something for it that works.

So, what do people think about this idea? I would appreciate new ideas for mechanics, positions, and just stuff in general.

---

<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [October 9, 2026, 3:09am UTC](https://forum.makecode.com/t/soccer-chess-a-devlog/46392/2 "2026-10-09T03:09:56Z")

</div>

Oh yeah, and I kinda forgot to mention there would be a soccer ball that is hit around by the pieces.
