# Soft Body/Rope ETENSION

**URL:** <https://forum.makecode.com/t/soft-body-rope-etension/33805>\
**Category:** Help\
**Tags:** graphics-and-math, extension, art\
**Created:** [February 12, 2025, 6:54am UTC](https://forum.makecode.com/t/soft-body-rope-etension/33805 "2025-02-12T06:54:04Z")\
**Posts on this page:** 1\
**Showing post:** 42

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**Author:** ![BLADEr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blader/32/16422_2.png) [@BLADEr](https://forum.makecode.com/u/BLADEr)\
**Post date:** [January 28, 2026, 7:03pm UTC](https://forum.makecode.com/t/soft-body-rope-etension/33805/42 "2026-01-28T19:03:02Z")

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Can you clarify a little more what you’re talking about, @coppercode?  
Are you talking about that demo I made, or the whole extension’s physics in general?

I haven’t had a chance to look at it again yet. I’ll be tinkering with it. Maybe I’ll come up with something in the next week.

Maybe it would work better with Inverse kinematic chains instead. We would lose the springiness with IK chains, but I think the swing would look nicer.

I did create [this new topic](https://forum.makecode.com/t/procedural-animation-dev-page/41737) which will include EVERYTHING I do with procedural animation, including games.  
I’ll keep talking about the fixed swinging in this topic though.

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