# \[SOLVED\] Destructable Walls \[Blocks\]

**URL:** <https://forum.makecode.com/t/solved-destructable-walls-blocks/3529>\
**Category:** Help\
**Created:** [September 18, 2020, 4:49pm UTC](https://forum.makecode.com/t/solved-destructable-walls-blocks/3529 "2020-09-18T16:49:23Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![slimehunter](https://avatars.discourse-cdn.com/v4/letter/s/6a8cbe/32.png) [@slimehunter](https://forum.makecode.com/u/slimehunter)\
**Post date:** [September 18, 2020, 4:49pm UTC](https://forum.makecode.com/t/solved-destructable-walls-blocks/3529/1 "2020-09-18T16:49:23Z")

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[SOLVED] Found out how to do this by looking at the Tiny Wizards source and setting a collision event without automatically setting collision on during wall creation. Thank you!

Hello!

Is there a way to turn off collision on a wall tile?  
I’m trying to make a destructable wall.  
I’m using the tileset to place individual walls as objects of kind Destructable, and when I do a overlap event with a weapon, I destroy the wall tile, but the collision is still there.

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**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [September 18, 2020, 5:25pm UTC](https://forum.makecode.com/t/solved-destructable-walls-blocks/3529/2 "2020-09-18T17:25:55Z")

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There’s this block:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/5/543e5e5be6a3a29176cd1d023822a7f8b2cb7001.png)

Is that what you’re looking for? Or do you need something else?

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<div class="post-metadata">

**Author:** ![slimehunter](https://avatars.discourse-cdn.com/v4/letter/s/6a8cbe/32.png) [@slimehunter](https://forum.makecode.com/u/slimehunter)\
**Post date:** [September 18, 2020, 8:33pm UTC](https://forum.makecode.com/t/solved-destructable-walls-blocks/3529/3 "2020-09-18T20:33:46Z")

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Thanks. I think that would work too on a per-sprite basis, but since I’m using an array to populate the walls, I just went the easier route and made them all have collision off by default and push the player backward when they overlap (same method used in Tiny Wizards).
