# Sonic CD Remake

**URL:** <https://forum.makecode.com/t/sonic-cd-remake/40118>\
**Category:** Arcade\
**Created:** [October 31, 2025, 12:41am UTC](https://forum.makecode.com/t/sonic-cd-remake/40118 "2025-10-31T00:41:37Z")\
**Posts on this page:** 1\
**Showing post:** 344

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**Author:** ![ibloxing-ui](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ibloxing-ui/32/36437_2.png) [@ibloxing-ui](https://forum.makecode.com/u/ibloxing-ui)\
**Post date:** [October 21, 2026, 6:25pm UTC](https://forum.makecode.com/t/sonic-cd-remake/40118/344 "2026-10-21T18:25:40Z")

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I’ll just help out by accurately adding Sonic’s physics. Also, for the music, I recommend downloading the MIDI files for the tracks from the Japanese version of Sonic CD and running them through a tool that converts MIDIs into code that can be used in MakeCode Arcade.

Tool link: [https://monk070.github.io/midi-to-makecode/](https://monk070.github.io/midi-to-makecode/)

I also recommend using **The Sprites Resource** ; it’s a website where you can view Sonic’s animation frames as well as the game levels, and it allows you to see the pixel sheets.

Here’s a very small sneak peek; I’ll continue working on it tomorrow. I should mention, though, that this version won’t be exactly like _Sonic CD_. It’s not because the development team is lacking—it’s simply because **the console has very strict limitations. So, it won’t be identical to _Sonic CD_.**

Take a look: [https://arcade.makecode.com/S38865-98888-06959-24568](https://arcade.makecode.com/S38865-98888-06959-24568)

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