# Sound and light animation at the same time

**URL:** <https://forum.makecode.com/t/sound-and-light-animation-at-the-same-time/3436>\
**Category:** Adafruit Circuit Playground Express\
**Created:** [September 12, 2020, 7:27am UTC](https://forum.makecode.com/t/sound-and-light-animation-at-the-same-time/3436 "2020-09-12T07:27:40Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Post date:** [September 12, 2020, 10:02pm UTC](https://forum.makecode.com/t/sound-and-light-animation-at-the-same-time/3436/8 "2020-09-12T22:02:51Z")

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In arcade, I would use darzu’s timer extension

> [@Timers extension: after X, debounce, throttle, and in-background](https://forum.makecode.com/t/timers-extension-after-x-debounce-throttle-and-in-background/1925):
>
> Hello world, I create a new “Timers” extension: [https://github.com/darzu/arcade-timers](https://github.com/darzu/arcade-timers) Early beta. Sample: [https://makecode.com/\_c57bYTea0RFV](https://makecode.com/_c57bYTea0RFV) Blocks Examples “After X do” / aka setTimeout: “Separately do” / aka run in background thread: “after Y settled for X do” / aka debounce: “for Y at most once every X do” / aka throttle:

But IDK if that would work in the OPs situation

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