# Spooky's Jump Scare Mansion Endless Mode (Remake)

**URL:** https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731
**Category:** Show & Tell
**Tags:** make, game
**Created:** [June 30, 2026, 5:22pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731 "2026-06-30T17:22:07Z")
**Posts on this page:** 15
**Page:** 1

<div class="post-metadata">

### Author: ![Longlinh](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/longlinh/32/6525_2.png) [@Longlinh](https://forum.makecode.com/u/Longlinh)
#### Post date: [June 30, 2026, 5:22pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/1 "2026-06-30T17:22:07Z")

</div>

Hi! This is my most complex project yet, and I present you Spooky’s Jump Scare Mansion Endless Mode in Makecode Arcade!  
If you don’t know how every single enemy works in the original game, you may suffer a lot.  
The art may look a bit stupid and goofy because, uh… I’m not good at art  
Warning: **This game may have flashing lights and disturbing content.**

> **[endless-mansion-absohoet](https://longlinh89.github.io/endless-mansion-absohoet/)**
>
> A MakeCode project

> **Prior link**
>
> [https://arcade.makecode.com/S97235-33014-53703-33417](https://arcade.makecode.com/S97235-33014-53703-33417)

Controls:

- D-pad to move
- A to sprint.
- A while not holding the D-pad to swing your axe.
- B to turn your flashlight around (this is needed.)

> **TERMINAL\_ENTRY**
>
> Specimen 2 - 13  
> Monster 1 - 5  
> Woormy Charles/Hooked Doll/Husks (not “Husk”, sorry.)  
> You can also search the enemies using one of their known names instead of the numbering. Capitalisation doesn’t matter!

> **Some differences from the original game**
>
> - The game is 2D, not 3D.
> - Heath and stamina regen is different
> - ou have to stand still to use your axe; this may suck really, really bad
> - All rooms are designed to not have dead ends.
> - Pits don’t exist because they would be glorified walls
> - There can not be more than one entry and one exit door in all rooms
> - Some enemies are nerfed or buffed, basically somewhat different
> - Most enemies are from HD and some are from OG
> - Specimen 1 doesn’t exist
> - Most enemies with pathfinding moves weirdly most of the time (cannot fix)
> - Monster 1 is added!!! (No Frenzy, though.) (Monster 1 has a death quote from SJSM Project Recode by Spook Lass.)
> - Specimen 13 was made insanely easy
> - Specimen 6 no longer teleports on you and doesn’t punish you for staring at it for too long
> - Spooper does not have collision (doesn’t mean you can skip it) (you can still kill it)
> - Tirsiak’s animals, or whatever they are called, are way smaller and only one spawns
> - Specimen 7 and 13 completely removes every single other enemy (though they do re-chase!)
> - A death quote added for Monster 3/Baby Head
> - Monster 2 gets a death quote. It is from SJSM Project Recode by Spook Lass.
> - Specimen 7 gets a death quote. It is from SJSM Project Recode by Spook Lass.
> - Unknown Specimen 2 has a death quote. It’s really amazing, trust me.
> - Monster 3 gets a death quote, written by me!
> - Enemies don’t get an introduction room (D:)
> - You can’t skip rooms. (D:)
> - Woormy Charles no longer spawns randomly but in front of the door; also, it becomes faster than you the moment it wakes up, instead of needing to see you
> - No Brain
> - No Clown
> - You get 3 save files!!! YIPPEEEEEEEEEEEEEEEEEEE
> - You cannot name your save file (do not complain)
> - Death screen is a stupid, plain, show long text
> - Completely different re-chase system
> - Forced chases exist at specific room counts
> - Oh yeah, a terminal that allows you to search enemies. Epic (though they are a bit _vague_)
> - There is no cap for the number of chases that can happen at once. Suffer
> - No chases can happen before room 50
> - Some enemies have a warning when you are in its chase; most don’t
> - I hope you like clair de lune

> **Extra Notes**
>
> - A fully functional Story Mode Room 810 that I for some reason, decided to leave unused. IT TOOK ME THE WHOLE DAY TO MAKE IT EWIFJUWEHUW
> - In the terminal, in Spooper’s method, I decided to not include “impregnation” from the wiki
> - I tried to make Specimen 6 the same as the original, but looking with the stupid flashlight is horrendous so that was scrapped
> - I tried to remake all the chase themes as best as I could
> - Sometimes chase themes could be heard in the safe room (or elevators); I have no idea how to fix this
> - Spooper has the most complex room logic because of its stupid introduction
> - The chances for a chase to happen are a logarithmic curve (I hope) from room 50 to room 10000 out of 10000. It caps at 100% at room 10000 lmao

(For mods!!!)  
The WHOLE list of the texts – if any of them are too disturbing, tell me! The “names” are the IDs.

> **Death quotes**
>
> gel
> 
> **"I know what you have done, and what you have yet to do.**
> 
> **But it’s alright, because I’m inside you now.**
> 
> **We are one but I am many…"**
> 
> bug
> 
> **Once**
> 
> **In a land of dreams**
> 
> **I thought I could be free**
> 
> **But now**
> 
> **The hunger never sleeps"**
> 
> ringu
> 
> **“Hush now my child, you’re safe now.”**
> 
> bab
> 
> **"Tiny, Shining holes in the sky.**
> 
> **Delicate, perfect emptiness.**
> 
> **Black, growing absences of life.**
> 
> **Cold, swarming death.**
> 
> **And we shall become them."**
> 
> ben
> 
> **“To become a puppet is to rid oneself of the pain and harshness of choice. Now nothing you do is your fault, now you belong to something… You belong to me…”**
> 
> wall
> 
> “YOUR ANGER HAS CONSUMED YOU  
> YOUR APATHY HAS CONSUMED YOU  
> YOUR TEMPER HAS CONSUMED YOU  
> YOUR HATE HAS CONSUMED YOU  
> YOUR DESIRE HAS CONSUMED YOU  
> YOUR RAGE HAS CONSUMED YOU  
> YOUR GUILT HAS CONSUMED YOU  
> YOUR SORROW HAS CONSUMED YOU  
> YOUR WEAKNESS HAS CONSUMED YOU  
> YOUR MASK HAS CONSUMED YOU  
> YOUR DESIRES HAS CONSUMED YOU”  
> deer
> 
> **"And I saw, from eyes that were not mine.**
> 
> **And I felt, with a fear I could not reason.**
> 
> **They watch us, they invade us.**
> 
> **And keep us happy, committing treason.**
> 
> **To a King we didn’t deserve.**
> 
> **To a Son who waits weeping.**
> 
> **That I knew, from knowledge gained while sleeping."**
> 
> taker  
> “TO TAKE THE DEAD” x 20
> 
> Parasite
> 
> **"Now you have nothing to fear.**
> 
> **Now you have nothing to think.**
> 
> **Follow your selfish desires.**
> 
> **Follow your natural instinct.**
> 
> **After all you’re just an animal.**
> 
> **It’s much easier than trying to think."**
> 
> demon
> 
> **"With every bite with bone and skin.**
> 
> **The temple groaned and shook again.**
> 
> **His dwelling place did I neglect.**
> 
> **To the end with bad effect."**
> 
> man
> 
> “You were sliced to death.”
> 
> siren
> 
> “You were drowned.”
> 
> face
> 
> **“DEATH IS NO ESCAPE”**
> 
> otto
> 
> “You suffered the bite of 87.”
> 
> spooper
> 
> **"Beyond that door is another world.**
> 
> **A world made of dreams…**
> 
> **A world where all your fantasies have come true.**
> 
> **A world full of everyone’s sick fantasies.**
> 
> **A world lusting to include you."**
> 
> tirsiak
> 
> “You were eaten by packs of wolves.”
> 
> lisa
> 
> **"You cannot dream without darkness.**
> 
> **"You cannot wake without pain.**
> 
> **“Tear off your foolish disguise.”**
> 
> guard
> 
> “I’m sorry. What am I doing? Why am I doing this? I’m sorry. What is happening to me? Why can’t I control myself? I’m sorry. Why am I doing this? I’m sorry. I’m so sorry, Why is this happening to me? Why can’t I control myself? I’m sorry.”
> 
> bag
> 
> “Bound by rigor mortis, sealed in plastic shroud,
> 
> A cadaver dreams beneath earth and cloud,
> 
> Sprawled on cold pavement, yearning still,
> 
> For borrowed breath, for vacant will,
> 
> Within its husk, a fantasy awakes,
> 
> For blood that sings and flesh to take,
> 
> By wearing their face, by stealing their name,
> 
> Thus living once again, through stolen frame.”
> 
> baby
> 
> “The cries of babies ring the brain
> 
> Makes the sane go insane
> 
> And so they were thrown and beaten
> 
> Until their cries became forsaken."
> 
> hanged
> 
> **"Dark worms scream inside my brain.**
> 
> **Begging me to eat again.**
> 
> **Hearts, and blood, and bile, and soil.**
> 
> **I must consume to end turmoil."**
> 
> cow
> 
> **"Your fear allows me to enter your mind.**
> 
> **Your obligation allows me to control your hands.**
> 
> **Your reason allows me to break your eyes.**
> 
> **Your guilt allows me to loosen your neck.**
> 
> **Your expectation allows me to hide the truth.**
> 
> **Your tendencies have allowed me to make you"**
> 
> bekka
> 
> **“Don’t get up before Saturday.”**
> 
> husks
> 
> **Scarlet burning holes are placed into the skin**
> 
> **and flesh rebound into an unfamiliar form.**
> 
> **Molded into something new, the husk reshaped**
> 
> **into a skin more accepting of the howling void.**
> 
> charles
> 
> **"Form within form writhes and pulses.**
> 
> **Skeletal sinews stretch outward from beneath the skin wrapped around it.**
> 
> **It pulls until the skin’s elasticity fails ultimately.**
> 
> **From these small holes the tendrils of bone finally escape.**
> 
> **You are finally free of this constricted bag of flesh."**
> 
> hooked
> 
> **"A ‘wicked nasty’ child was thrown into a pit.**
> 
> **No food, light or water was ever given to it.**
> 
> **Punishment was dealt, without mercy or hesitation.**
> 
> **As if justified by faith, or ownership from creation.**
> 
> **It was no righteous act, it was hellish, demon sent.**
> 
> **Eventually all will find out, in eternal torment."**

> **Terminal entries**
>
> Specimen 2
> 
> Known as: Gel
> 
> Species: Goop
> 
> Method: Physical Tearing  
> It spawns goops on the floor and right on at the door. The goop slows you down.
> 
> Specimen 3
> 
> Known as: Centipede
> 
> Species: Arthropod Hybrid
> 
> Method: Infectious bites
> 
> It just chases you.
> 
> Specimen 4
> 
> Known as: Ringu
> 
> Species: Spirit
> 
> Method: Consumption
> 
> Phases through walls.
> 
> Specimen 5
> 
> Known as: Bab
> 
> Species: Mannequin
> 
> Method: Unknown
> 
> It causes the colours to be all messed up; ignore it.
> 
> Specimen 6
> 
> Known as: The Merchant
> 
> Species: Puppet
> 
> Method: Physical Punctures
> 
> A weeping angel, just watch your back.
> 
> Specimen 7
> 
> Known as: The Wall
> 
> Species: Incorporial Entity
> 
> Method: Unknown (possibly Absorption)
> 
> It is a wall that moves up. Do not take your time.
> 
> Specimen 8
> 
> Known as: Deer Lord
> 
> Species: Forest Demigod
> 
> Method: Absorption
> 
> It moves through walls.
> 
> Specimen 9
> 
> Known as: Taker
> 
> Species: Clay Monster
> 
> Method: Unknown (possibly Absorption)
> 
> Don’t stay idle. At all. It will come.
> 
> Specimen 10
> 
> Known as: Parasite
> 
> Species: Parasitic Alien Life Form
> 
> Method: Parasitic Infections
> 
> Stay close to it; if you stay far from it, it will become faster than you.
> 
> Specimen 11
> 
> Known as: Food Demon  
> Species: Demon  
> Method: Unknown
> 
> Hides the doors periodically.
> 
> Specimen 12
> 
> Known as: Victorian Mansion  
> Species: Paranormal Structure  
> Method: Various
> 
> Its current host is an old man. The old man sprints at you periodically.
> 
> Specimen 13
> 
> Known as: Mermaid  
> Species: Mermaid  
> Method: Drowning
> 
> Stay on the boxes, and don’t stay in the water for too long.
> 
> Unknown Specimen 1
> 
> Known as: White Face  
> Species: Pixelated Entity  
> Method: Unknown
> 
> It goes through walls and speeds up over time. It teleports near you periodically or if it hits you.
> 
> Unknown Specimen 2  
> Known as: Otto the Otter  
> Species: Animatronic  
> Method: Unknown
> 
> Pitiful enemy. Super slow and deals baby damage.
> 
> Unknown Specimen 3
> 
> Known as: Spooper  
> Species: Unknown  
> Method: Internal Bleeding
> 
> It blocks the door for 5 rooms. After those 5 rooms, it starts taking your health and inhibits healing. Speed through the rooms.
> 
> Unknown Specimen 4
> 
> Known as: Tirsiak  
> Species: Forest Spirit  
> Method: Clawing
> 
> It goes through walls and spawns ghost animals that block the way. Slash the animals to get rid of them.
> 
> Unknown Specimen 5
> 
> Known as: Lisa  
> Species: Human/Ghost  
> Method: Unknown
> 
> It is a weeping angel. It goes through walls. It becomes nearly invisible if you look at it for a bit too long.
> 
> Monster 1
> 
> Known as: Security Guard  
> Species: Formally Human  
> Method: Blunt Forces
> 
> It zooms at you if you are in a straight hallway with it. Cut corners.
> 
> Monster 2
> 
> Known as: Body Bag  
> Species: Undead Human/Parasite  
> Method: Unknown
> 
> Just a chaser. Run from it.
> 
> Monster 3
> 
> Known as: Baby Head  
> Species: Unknown  
> Method: Unknown
> 
> It is very big and goes through walls. Hit it with the axe to make it teleport away.
> 
> Monster 4
> 
> Known as: The Hanged Man  
> Species: Human  
> Method: Clawing
> 
> A weeping angel and goes through walls. If looked at for a bit too long, it teleports away.
> 
> Monster 5
> 
> Known as: Ghost Cow  
> Species: Ghost  
> Method: Mind Control
> 
> Just a chaser. Run from it.
> 
> Monster 6
> 
> Known as: Bekka  
> Species: Ghost  
> Method: Unknown
> 
> When you get near the exit door, it appears and goes through walls, then vanishes after a bit.
> 
> Husks
> 
> Known as: Husks  
> Species: Doll  
> Method: Unknown
> 
> They appear across the room. Hit it with the axe to stun and knock them away. Multiple hits can kill them.
> 
> Woormy Charles
> 
> Known as: Woormy Charles  
> Species: Doll  
> Method: Stretching
> 
> It becomes faster than you after waking. Get out of the room as fast as possible.
> 
> Hooked Doll
> 
> Woormy Charles
> 
> Known as: Hooked Doll
> 
> Species: Doll
> 
> Method: Stabbing/Puncturing
> 
> A reverse weeping angel. If it is near your vision, it goes slowly.

---

<div class="post-metadata">

### Author: ![kirbob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kirbob/32/34880_2.png) [@kirbob](https://forum.makecode.com/u/kirbob)
#### Post date: [June 30, 2026, 5:57pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/2 "2026-06-30T17:57:53Z")

</div>

dude music is awesome

---

<div class="post-metadata">

### Author: ![BitBot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bitbot/32/33272_2.png) [@BitBot](https://forum.makecode.com/u/BitBot)
#### Post date: [June 30, 2026, 9:37pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/3 "2026-06-30T21:37:26Z")

</div>

WOW. JUST. WOW. This is actually so cool!!

My score:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/6/a6ad0c488959bdedd4b01a55f1bd892911592857.png)

---

<div class="post-metadata">

### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 1, 2026, 3:26am UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/4 "2026-07-01T03:26:56Z")

</div>

![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/e/7ed5374517825e55bca25d90c2a810cedda3ad83.png)

So uh… Is it normal for no entities to appear?

---

<div class="post-metadata">

### Author: ![Longlinh](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/longlinh/32/6525_2.png) [@Longlinh](https://forum.makecode.com/u/Longlinh)
#### Post date: [July 1, 2026, 12:30pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/5 "2026-07-01T12:30:32Z")

</div>

I hardcoded so that a chase WILL happen at room 121. Yeah, I’ll go check on that…

---

<div class="post-metadata">

### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [July 1, 2026, 5:46pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/6 "2026-07-01T17:46:23Z")

</div>

No one is getting that far if we calculate each room takes 7 seconds that’s 14 minutes of my life walking through halls

---

<div class="post-metadata">

### Author: ![Longlinh](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/longlinh/32/6525_2.png) [@Longlinh](https://forum.makecode.com/u/Longlinh)
#### Post date: [July 2, 2026, 5:56pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/7 "2026-07-02T17:56:34Z")

</div>

why are you so slow???  
It takes me a bit more than half a second to pass a room what it taking you 7 seconds???  
Also, this is a faithful recreation of the original SJSM, so the patience needed is still there (though I didn’t code the room skipping)

---

<div class="post-metadata">

### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [July 3, 2026, 4:01pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/8 "2026-07-03T16:01:13Z")

</div>

There is no way you can do it in half a second how dude the speed is so slow it’s like 4 seconds at least

---

<div class="post-metadata">

### Author: ![Longlinh](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/longlinh/32/6525_2.png) [@Longlinh](https://forum.makecode.com/u/Longlinh)
#### Post date: [July 4, 2026, 6:34pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/9 "2026-07-04T18:34:45Z")

</div>

Press A to sprint?

---

<div class="post-metadata">

### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [July 5, 2026, 9:14pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/10 "2026-07-05T21:14:57Z")

</div>

Oh I never knew that

---

<div class="post-metadata">

### Author: ![Longlinh](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/longlinh/32/6525_2.png) [@Longlinh](https://forum.makecode.com/u/Longlinh)
#### Post date: [August 14, 2026, 5:07pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/11 "2026-08-14T17:07:22Z")

</div>

Small update:  
Fixed chase music not stopping  
Fixed food demon not disappearing after chase  
Added room skipping in settings  
Chases can happen before room 50  
Made rooms longer

---

<div class="post-metadata">

### Author: ![kirbob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kirbob/32/34880_2.png) [@kirbob](https://forum.makecode.com/u/kirbob)
#### Post date: [August 15, 2026, 6:34pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/12 "2026-08-15T18:34:41Z")

</div>

dang it i died because i got jumped by 3 entity thingys at once

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/9/e9cc7ce76e4377729c6569f8769a1e78c87ece74.png)

---

<div class="post-metadata">

### Author: ![Longlinh](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/longlinh/32/6525_2.png) [@Longlinh](https://forum.makecode.com/u/Longlinh)
#### Post date: [August 16, 2026, 6:49pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/13 "2026-08-16T18:49:03Z")

</div>

That’s the point! ^V^

---

<div class="post-metadata">

### Author: ![ShadowWhisker](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shadowwhisker/32/35148_2.png) [@ShadowWhisker](https://forum.makecode.com/u/ShadowWhisker)
#### Post date: [September 9, 2026, 5:21pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/14 "2026-09-09T17:21:51Z")

</div>

can i have the makecode link for this game? github is blocked by school

---

<div class="post-metadata">

### Author: ![Longlinh](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/longlinh/32/6525_2.png) [@Longlinh](https://forum.makecode.com/u/Longlinh)
#### Post date: [September 10, 2026, 4:44pm UTC](https://forum.makecode.com/t/spookys-jump-scare-mansion-endless-mode-remake/44731/15 "2026-09-10T16:44:21Z")

</div>

Here ya go!

> **[Endless Mansion...?](https://arcade.makecode.com/20050-08020-31219-06613)**
>
> A recreation of Spooky's Jump Scare mansion's Endless Mode! Made by Longlinh.
