# Sprit in front of 3d?

**URL:** <https://forum.makecode.com/t/sprit-in-front-of-3d/23173>\
**Category:** Help\
**Tags:** graphics-and-math\
**Created:** [October 9, 2023, 6:50pm UTC](https://forum.makecode.com/t/sprit-in-front-of-3d/23173 "2023-10-09T18:50:14Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Vegz78](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/vegz78/32/1201_2.png) [@Vegz78](https://forum.makecode.com/u/Vegz78)\
**Post date:** [October 10, 2023, 10:07pm UTC](https://forum.makecode.com/t/sprit-in-front-of-3d/23173/8 "2023-10-10T22:07:02Z")

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Just now learned that this was already built-in from the start by @AqeeAqee…:

> [@Raycasting 3D render -- Blocks Edition](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921/258):
>
> This feature has build-in from the first version, right? In the test file of this extension(main.ts), I set directional animations (a 2d image array) for each sprite.

Would love to see a best practice implementation of this by maestro himself, without wasting time on drawing many sprites at different angles!

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_[View the full topic](https://forum.makecode.com/t/sprit-in-front-of-3d/23173)._
