# Sprite Tilemap Location with A-Star Path Extension

**URL:** <https://forum.makecode.com/t/sprite-tilemap-location-with-a-star-path-extension/4814>\
**Category:** Help\
**Created:** [December 5, 2020, 8:33pm UTC](https://forum.makecode.com/t/sprite-tilemap-location-with-a-star-path-extension/4814 "2020-12-05T20:33:01Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![cosmoscowboy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cosmoscowboy/32/1718_2.png) [@cosmoscowboy](https://forum.makecode.com/u/cosmoscowboy)\
**Post date:** [December 7, 2020, 10:09pm UTC](https://forum.makecode.com/t/sprite-tilemap-location-with-a-star-path-extension/4814/6 "2020-12-07T22:09:07Z")

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Are you saying that the ‘ptx tilemaps’ extension degrades performance, or that tilemaps in general can be sluggish when it is large and/or contains many sprites?

I posted an issue some time ago, [Help with floating sprites](https://forum.makecode.com/t/help-with-floating-sprites/4408/4), where Richards mentions that large tilemaps, perhaps the number of sprites, and scrolling around, but I am not sure what I need to do to stop the sprites floating. I can make the tilemap smaller and have less sprites, but whatever I do the problem still occurs (even on a mobile phone). I don’t feel like I have a definite explanation on what is causing the problem. Would you be able to elaborate?

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