# Sprite Tilemap Location with A-Star Path Extension

**URL:** <https://forum.makecode.com/t/sprite-tilemap-location-with-a-star-path-extension/4814>\
**Category:** Help\
**Created:** [December 5, 2020, 8:33pm UTC](https://forum.makecode.com/t/sprite-tilemap-location-with-a-star-path-extension/4814 "2020-12-05T20:33:01Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![cosmoscowboy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cosmoscowboy/32/1718_2.png) [@cosmoscowboy](https://forum.makecode.com/u/cosmoscowboy)\
**Post date:** [December 7, 2020, 10:34pm UTC](https://forum.makecode.com/t/sprite-tilemap-location-with-a-star-path-extension/4814/8 "2020-12-07T22:34:07Z")

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I have only noticed the issue occurring with a tile map at this stage. In my latest game, that does not use a tilemap, I don’t have any issues with the number of sprites and it works really well on my Pygamer.

> [@Shark Frenzy](https://forum.makecode.com/t/shark-frenzy/4787):
>
> I am finally ready a have submitted my #featured-game #game for the Ocean Jam: Please let me know if you find any bugs or issues running this on handheld devices. I look forward to your feedback. Feel free to take any code/ideas from the game; you can find the source here: and you can play the game full screen in a browser here:

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