# Sprite wall physics

**URL:** <https://forum.makecode.com/t/sprite-wall-physics/42855>\
**Category:** Help\
**Created:** [March 23, 2026, 1:50am UTC](https://forum.makecode.com/t/sprite-wall-physics/42855 "2026-03-23T01:50:58Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Mikey\_s.3000](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mikey_s.3000/32/24839_2.png) [@Mikey\_s.3000](https://forum.makecode.com/u/Mikey_s.3000)\
**Post date:** [March 23, 2026, 1:50am UTC](https://forum.makecode.com/t/sprite-wall-physics/42855/1 "2026-03-23T01:50:58Z")

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Is it possible for one sprite to ignore and go through the walls of a tile map while another sprite still physically hits a wall and cannot go through it

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**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 23, 2026, 3:19am UTC](https://forum.makecode.com/t/sprite-wall-physics/42855/2 "2026-03-23T03:19:38Z")

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Yes! You can use the “ghost through walls“ block on a sprite, and the sprite will go through any walls until the “ghost through walls“ is turned off.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/c/8c0d79806d02c3f3fea59846be258eac01f02084.png)

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**Author:** ![Mikey\_s.3000](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mikey_s.3000/32/24839_2.png) [@Mikey\_s.3000](https://forum.makecode.com/u/Mikey_s.3000)\
**Post date:** [March 23, 2026, 9:52pm UTC](https://forum.makecode.com/t/sprite-wall-physics/42855/3 "2026-03-23T21:52:26Z")

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Thank you so much kind feller

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**Author:** ![Mikey\_s.3000](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mikey_s.3000/32/24839_2.png) [@Mikey\_s.3000](https://forum.makecode.com/u/Mikey_s.3000)\
**Post date:** [June 8, 2026, 5:37pm UTC](https://forum.makecode.com/t/sprite-wall-physics/42855/4 "2026-06-08T17:37:59Z")

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Can I credit you in my game as a code provider

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**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [July 30, 2026, 2:54am UTC](https://forum.makecode.com/t/sprite-wall-physics/42855/5 "2026-07-30T02:54:04Z")

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Sure, but you don’t have to.
