Storing Block objects on sprites

There seems to be some issues with returning block objects stored on the sprite.
In this test when the player overlaps with a sprite, the doughnut held by that sprite should disappear. However the doughnut that gets destroyed is always stored on the dog (which is defined last) so I don’t think the block object is being stored multiple times.

Basically, is there a way to store the object on multiple sprites but in a way that the block object of the sprite can be accessed and changed?

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