# Super Mario Arcade devlog

**URL:** https://forum.makecode.com/t/super-mario-arcade-devlog/26966
**Category:** Show & Tell
**Tags:** art, platformer, extension, game, graphics-and-math
**Created:** [February 16, 2024, 9:20pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966 "2024-02-16T21:20:19Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![Sonicblaston](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sonicblaston/32/19164_2.png) [@Sonicblaston](https://forum.makecode.com/u/Sonicblaston)
#### Post date: [February 16, 2024, 9:20pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/1 "2024-02-16T21:20:19Z")

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I have been working on this game forever. I started this project almost three years ago! I haven’t actually made any official topic for this game yet. I have posted it a few times asking for help and stuff. However I think it is time to put all in one place. I will definitely need some help as the game is very much unfinished. I will however assure you that I will **NOT** abandon this project. Yes I do stop working on it for periods of time, but I wont stop completely. As I said, I have worked on this for almost **THREE** YEARS. Something that you will notice instantly when you open the game is that the game freezes half of the time or just lags stupidly much. I really need some help finding out why it is doing this. Cuz it’s starting to go on my nerves every time I wanna try my game.  
All this text so here’s the game

> **[Super Mario Bros - Arcade](https://arcade.makecode.com/21018-68885-67664-97235)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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### Author: ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)
#### Post date: [February 20, 2024, 7:12pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/3 "2024-02-20T19:12:37Z")

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I wish I could but I also struggle with this. 3 years tho 😮

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<div class="post-metadata">

### Author: ![Sonicblaston](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sonicblaston/32/19164_2.png) [@Sonicblaston](https://forum.makecode.com/u/Sonicblaston)
#### Post date: [February 23, 2024, 10:39pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/4 "2024-02-23T22:39:04Z")

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Hey guys. I found something really cool from @UnsignedArduino’s  
Awesome Arcade website. One of tools lets you make your own font for the fancy text extension (can be found on Amazing Arcade). So now, I made a super Mario font. If anyone wants to use it, feel free to do so.

> **Super Mario font**
>
> [https://arcade.makecode.com/\_bHYYKUCcicDF](https://arcade.makecode.com/_bHYYKUCcicDF)  
> Just paste this into the extension bar like any other extension

> **Fancy text extension**
>
> [https://github.com/riknoll/arcade-fancy-text.git](https://github.com/riknoll/arcade-fancy-text.git)

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<div class="post-metadata">

### Author: ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)
#### Post date: [February 27, 2024, 12:41am UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/5 "2024-02-27T00:41:59Z")

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@Sonicblaston glad someone finally used this! I promise I’ll make this into an official tool someday.

Here’s the font editor if anyone’s curious: [https://riknoll.github.io/font-editor/](https://riknoll.github.io/font-editor/)

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### Author: ![MakeCode](https://avatars.discourse-cdn.com/v4/letter/m/f475e1/32.png) [@MakeCode](https://forum.makecode.com/u/MakeCode)
#### Post date: [February 29, 2024, 6:37pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/7 "2024-02-29T18:37:44Z")

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It looks great on my machine! It’s possible that there’s a memory issue on your hardware while you’re playing. Try restarting your computer, or opening an incognito tab, and/or closing other programs while you play and see if that helps.

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<div class="post-metadata">

### Author: ![Sonicblaston](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sonicblaston/32/19164_2.png) [@Sonicblaston](https://forum.makecode.com/u/Sonicblaston)
#### Post date: [February 29, 2024, 6:41pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/8 "2024-02-29T18:41:35Z")

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I’ve been wondering the same. Because every time I close makecode for a longer period of time, the game works again. It also happens with my other games

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<div class="post-metadata">

### Author: ![Sonicblaston](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sonicblaston/32/19164_2.png) [@Sonicblaston](https://forum.makecode.com/u/Sonicblaston)
#### Post date: [May 24, 2024, 3:28pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/9 "2024-05-24T15:28:44Z")

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# **Update**

**What’s new?**

- Added the start menu
- fixed the lucky blocks.
- Made movement for tiles when you jump on them
- Made hitboxes
- enemies only spawn when you are close enough
- the enemies despwan if you are too far away
- the camera only moves one way
- working coin count, score count and timer
- lots of small bugfixes and optimisation
- fixed lots of art bugs

**What is not currently working**

- The mushroom cursor in the start of the game does noe appear.( it worked before)
- if mario hits the fireflower when being small mario he turns fire mario instead of big Mario.
- the fireballs doesn’t work
- the flag kills you 🙃(I really need help with this lol)

**Here is what I have for now**

> **[Super Mario Bros - Arcade (V0.3.0)](https://arcade.makecode.com/S73176-24020-02650-43574)**
>
> It's a Super Mario R

**HELP WANTED**

I really need help with the flagpole. If someone would like to help me, I made this template to work from. I would really appreciate some help. I need a program that makes Mario stop and slide down the flagpole, giving different amount of points according to how high up the flagpole he is. The flag needs to move down too.

> **[Super Mario Bros - Arcade Flagpole template](https://arcade.makecode.com/S04489-10209-08831-46954)**
>
> It's a Super Mario R

**The bugs I need help with are:**

- make the mushroom cursor appear in the start of the game.
- why is the game blue when it is loading?
- you can walk out of the camera if you back where you came from.

**That’s all I have. I hope you liked it.**

Ps: This has been in my drafts for months now.

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<div class="post-metadata">

### Author: ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)
#### Post date: [May 25, 2024, 6:01pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/10 "2024-05-25T18:01:03Z")

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One step closer to perfection in arcade

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### Author: ![AqeeAqee](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/aqeeaqee/32/5424_2.png) [@AqeeAqee](https://forum.makecode.com/u/AqeeAqee)
#### Post date: [May 29, 2024, 10:29pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/11 "2024-05-29T22:29:13Z")

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Hi @Sonicblaston , I still remember promised you to help on this game, I will, as long as I can find time.  
This time, about your Super Mario Bros - Arcade Flagpole template:

> [@Sonicblaston](#):
>
> **The bugs I need help with are:**
> 
> - make the mushroom cursor appear in the start of the game.
> - why is the game blue when it is loading?
> - you can walk out of the camera if you back where you came from.

1. Not found the cursor logic in this project. Try to debug your main project, next time.
2. The “blue screen” is should be “black screen” by default when staffs loading, but you customized colors in pxt.json, the first one changed to “#A0FFF7”, which is for color index “0”, and doesn’t visible in palette editor, so it’s a little difficult to find out.
3. Camera position can be set directly, “the camera” sprite in your main project is not reqired. And sprite can be lock inside screen with this block:  
 ![image](https://cdck-file-uploads-us1.s3.dualstack.us-west-2.amazonaws.com/flex020/uploads/makecode/original/2X/6/6acd92c733d6086f4e0533f04ef05c7105b5a07f.png)

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<div class="post-metadata">

### Author: ![Sonicblaston](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sonicblaston/32/19164_2.png) [@Sonicblaston](https://forum.makecode.com/u/Sonicblaston)
#### Post date: [May 30, 2024, 5:10pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/12 "2024-05-30T17:10:04Z")

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I did a bad job explaining myself @AqeeAqee. The bugs were on the main project. Including the cursor.

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<div class="post-metadata">

### Author: ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)
#### Post date: [June 9, 2024, 4:46am UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/13 "2024-06-09T04:46:35Z")

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Its sooo good. @Sonicblaston please make 1-2 and the levels. Ima add it to the speedrun leaderboard.

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### Author: ![Sonicblaston](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sonicblaston/32/19164_2.png) [@Sonicblaston](https://forum.makecode.com/u/Sonicblaston)
#### Post date: [June 10, 2024, 2:53pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/14 "2024-06-10T14:53:34Z")

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Sure. If someone can help me with the stupid flagpole

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<div class="post-metadata">

### Author: ![Sonicblaston](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sonicblaston/32/19164_2.png) [@Sonicblaston](https://forum.makecode.com/u/Sonicblaston)
#### Post date: [June 10, 2024, 2:53pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/15 "2024-06-10T14:53:37Z")

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Btw if you look in the assets, 1-2 has already been made.

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<div class="post-metadata">

### Author: ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)
#### Post date: [June 11, 2024, 3:07am UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/16 "2024-06-11T03:07:46Z")

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Can I put it in then?

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<div class="post-metadata">

### Author: ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)
#### Post date: [June 22, 2024, 8:40pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/17 "2024-06-22T20:40:24Z")

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Can I get a spot in the credits if I chip in on the tilemaps?

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<div class="post-metadata">

### Author: ![Sonicblaston](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sonicblaston/32/19164_2.png) [@Sonicblaston](https://forum.makecode.com/u/Sonicblaston)
#### Post date: [June 23, 2024, 7:14pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/18 "2024-06-23T19:14:33Z")

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Actually, I would like to do it myself. Thanks anyways.

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<div class="post-metadata">

### Author: ![AqeeAqee](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/aqeeaqee/32/5424_2.png) [@AqeeAqee](https://forum.makecode.com/u/AqeeAqee)
#### Post date: [June 27, 2024, 4:43pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/19 "2024-06-27T16:43:03Z")

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Flag falling, this time:

> [@Sonicblaston](#):
>
> **HELP WANTED**
> 
> I really need help with the flagpole. If someone would like to help me, I made this template to work from. I would really appreciate some help. I need a program that makes Mario stop and slide down the flagpole, giving different amount of points according to how high up the flagpole he is. The flag needs to move down too.

A simple solution:

> **[Super Mario Bros - Arcade Flagpole template - Flag Falling](https://arcade.makecode.com/S73516-66975-50303-19092)**
>
> It's a Super Mario R

Following blocks added:

 ![image](https://cdck-file-uploads-us1.s3.dualstack.us-west-2.amazonaws.com/flex020/uploads/makecode/original/3X/4/4/446abb212ca192e5255270d5606782c38f35d0fb.png)

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<div class="post-metadata">

### Author: ![EEE](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/eee/32/16201_2.png) [@EEE](https://forum.makecode.com/u/EEE)
#### Post date: [July 1, 2024, 5:56am UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/20 "2024-07-01T05:56:58Z")

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mushrooms dont give extra life

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<div class="post-metadata">

### Author: ![Sonicblaston](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sonicblaston/32/19164_2.png) [@Sonicblaston](https://forum.makecode.com/u/Sonicblaston)
#### Post date: [July 1, 2024, 9:00pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/21 "2024-07-01T21:00:26Z")

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I know. Just haven’t fixed it yet

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<div class="post-metadata">

### Author: ![ChimbroDaPro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/chimbrodapro/32/15852_2.png) [@ChimbroDaPro](https://forum.makecode.com/u/ChimbroDaPro)
#### Post date: [July 15, 2024, 3:14pm UTC](https://forum.makecode.com/t/super-mario-arcade-devlog/26966/22 "2024-07-15T15:14:30Z")

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woah, Woah WOAH! WHAAAT?

How did I not see this?! Thoroughly underestimated stuff right here! How did I not see this???

[Next page](https://forum.makecode.com/t/super-mario-arcade-devlog/26966.md?page=2)
