# Super Mario Bros Remake Problem

**URL:** https://forum.makecode.com/t/super-mario-bros-remake-problem/43368
**Category:** Arcade
**Tags:** art, game
**Created:** [April 16, 2026, 2:35am UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368 "2026-04-16T02:35:10Z")
**Posts on this page:** 12
**Page:** 1

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### Author: ![SSJGAGE](https://avatars.discourse-cdn.com/v4/letter/s/a587f6/32.png) [@SSJGAGE](https://forum.makecode.com/u/SSJGAGE)
#### Post date: [April 16, 2026, 2:35am UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368/1 "2026-04-16T02:35:10Z")

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When I Try and touch The Top of the Goomba It doesn’t die, I Try to code it for it to work but didn’t work, Hope someone can help me with this. [https://arcade.makecode.com/S82388-70198-79657-95245](https://arcade.makecode.com/S82388-70198-79657-95245)

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### Author: ![micahlikestocode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/micahlikestocode/32/33602_2.png) [@micahlikestocode](https://forum.makecode.com/u/micahlikestocode)
#### Post date: [April 16, 2026, 10:39pm UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368/2 "2026-04-16T22:39:00Z")

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Welcome to the forums @SSJGAGE ! I think that the solution is that when he overlaps with the goomba, if Mario is higher than the goomba, it dies.

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### Author: ![LIONHEARTED](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lionhearted/32/31236_2.png) [@LIONHEARTED](https://forum.makecode.com/u/LIONHEARTED)
#### Post date: [April 17, 2026, 12:02am UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368/3 "2026-04-17T00:02:54Z")

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My goodness, this is amazing! Maybe you can take a line of code or two from this: [https://arcade.makecode.com/#example:/blocks-games/jumpy-platformer](https://arcade.makecode.com/#example:/blocks-games/jumpy-platformer). The enemies seem to die when you jump on them. Hope you figure this out

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### Author: ![ThatCoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thatcoder/32/29388_2.png) [@ThatCoder](https://forum.makecode.com/u/ThatCoder)
#### Post date: [April 17, 2026, 5:16pm UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368/4 "2026-04-17T17:16:50Z")

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Welcome to the forums @SSJGAGE @LIONHEARTED !

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### Author: ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)
#### Post date: [April 17, 2026, 5:27pm UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368/5 "2026-04-17T17:27:15Z")

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This is a great game!

Anyway, I figured out how to make the jumping on goombas thing work, and while I was at it, I added the ability to jump into the question mark (and brick)blocks from below. You still need to add the coin effect and some other stuff, but I did the basics because it felt wrong without it.

> **[Super Mario Bros.](https://arcade.makecode.com/S48282-76028-02151-59570)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

I have a couple suggestions:

1. The pipe idea is kinda cool, but you could do it in a better way by turning the screen black while Mario is traveling. Then whenever he interacts with part of the pipe, he follows the direction it’s facing (overlap block)
2. Get some animations for the lava. Using the tile utils extension, you can place a sprite on every lava tile that looks just like it. You can then animate the sprites.
3. Fix the lava death! Whenever you fall into lava, it just freezes and then Mario dies after a while.

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### Author: ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)
#### Post date: [April 17, 2026, 5:48pm UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368/6 "2026-04-17T17:48:04Z")

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> [@SSJGAGE](#):
>
> [https://arcade.makecode.com/S82388-70198-79657-95245](https://arcade.makecode.com/S82388-70198-79657-95245)

> **[Super Mario Bros.](https://arcade.makecode.com/S63607-83829-34543-90067)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Here!

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### Author: ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)
#### Post date: [April 18, 2026, 2:34am UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368/7 "2026-04-18T02:34:28Z")

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> [@CodingGrizzlyBear](#):
>
> [https://arcade.makecode.com/S63607-83829-34543-90067](https://arcade.makecode.com/S63607-83829-34543-90067)

Wait never mind it doesnt work anymore

_I could have sworn it just worked a few minutes ago_

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### Author: ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)
#### Post date: [April 18, 2026, 3:07am UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368/8 "2026-04-18T03:07:07Z")

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I forgot a couple things:

1. The goombas should swap directions when they hit a wall. Just pointing that out.
2. Where are the coins? You should add them!
3. There are goombas near the start, but then… There aren’t any further along. Assuming that the problem might be that they just keep walking to the left before Mario gets there, use the Sprite Utils extension to detect when Mario gets close and then start the Goomba movement.

Still though, it really is a great game!

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### Author: ![SSJGAGE](https://avatars.discourse-cdn.com/v4/letter/s/a587f6/32.png) [@SSJGAGE](https://forum.makecode.com/u/SSJGAGE)
#### Post date: [April 18, 2026, 8:52pm UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368/9 "2026-04-18T20:52:40Z")

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I Forgot to tell you, This is suppose to fit on The retro arcade hardware!.

 ![images (1)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/0/50c04fd89eff5a864bb31d320f4c99ad2390b2b4.jpeg)

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### Author: ![SSJGAGE](https://avatars.discourse-cdn.com/v4/letter/s/a587f6/32.png) [@SSJGAGE](https://forum.makecode.com/u/SSJGAGE)
#### Post date: [April 19, 2026, 2:31am UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368/10 "2026-04-19T02:31:18Z")

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[https://arcade.makecode.com/S33503-69814-17284-02384](https://arcade.makecode.com/S33503-69814-17284-02384) VERSION ONE IS NOW FINSHED, With a help with @engineer703 's Code!. Thanks dude. You can now play it on Your Microbit retro arcade, And with other MICROBIT Consoles

 ![Untitled102_Restored_20260418183305](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/2/427a650425b40f9a0a2eed43b39f8cb7215dd749.jpeg)

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### Author: ![SSJGAGE](https://avatars.discourse-cdn.com/v4/letter/s/a587f6/32.png) [@SSJGAGE](https://forum.makecode.com/u/SSJGAGE)
#### Post date: [April 19, 2026, 9:48pm UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368/11 "2026-04-19T21:48:52Z")

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[https://arcade.makecode.com/S81262-13616-86786-51226](https://arcade.makecode.com/S81262-13616-86786-51226) NEW VERSION IS OUT NOW!. Also the github is now out! [https://github.com/sjjgage/SUPER-MARIO-BROS-1-FOR-THE-MICROBIT-CONSOLES](https://github.com/sjjgage/SUPER-MARIO-BROS-1-FOR-THE-MICROBIT-CONSOLES).

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### Author: ![Log](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/log/32/30691_2.png) [@Log](https://forum.makecode.com/u/Log)
#### Post date: [April 21, 2026, 6:03pm UTC](https://forum.makecode.com/t/super-mario-bros-remake-problem/43368/12 "2026-04-21T18:03:34Z")

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Welcome to the forums @SSJGAGE and @LIONHEARTED
