# Super mario maker arcade

**URL:** <https://forum.makecode.com/t/super-mario-maker-arcade/10335>\
**Category:** Collaboration\
**Created:** [October 7, 2021, 3:03pm UTC](https://forum.makecode.com/t/super-mario-maker-arcade/10335 "2021-10-07T15:03:18Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [January 19, 2022, 5:30am UTC](https://forum.makecode.com/t/super-mario-maker-arcade/10335/8 "2022-01-19T05:30:24Z")

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You can take some physics assets from my demo that I made a little while ago: [How can I make sonic go upside down without falling - #16 by Kiwiphoenix364](https://forum.makecode.com/t/how-can-i-make-sonic-go-upside-down-without-falling/11456/16)  
Mainly the slopes (loops and upside down physics wouldn’t fit well in Mario).  
I have wall sliding physics from [New Super Mario Bros Arcade](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/11) (if you can find where exactly in the code it is because this code is cluttered) and a more refined version (yet harder to implement because it is specifically designed for an auto runner in [Newer Super Mario Run Arcade](https://forum.makecode.com/t/very-early-beta-auto-runner-game-newer-super-mario-run-arcade/11667)).  
Feel free to take these assets and implement them (if you want).

Also by BIG I meant if it gets more than one person collabing and like 3 revisions/updates, because I don’t (particularly) want to update a game that nobody cares about.

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