# Teleport spots in a single tilemap?

**URL:** <https://forum.makecode.com/t/teleport-spots-in-a-single-tilemap/1356>\
**Category:** Help\
**Created:** [March 9, 2020, 3:11pm UTC](https://forum.makecode.com/t/teleport-spots-in-a-single-tilemap/1356 "2020-03-09T15:11:27Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![nayrbgo](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/nayrbgo/32/668_2.png) [@nayrbgo](https://forum.makecode.com/u/nayrbgo)\
**Post date:** [March 9, 2020, 3:11pm UTC](https://forum.makecode.com/t/teleport-spots-in-a-single-tilemap/1356/1 "2020-03-09T15:11:27Z")

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Is it possible to make particular tiles act as teleports to another spot on the same tilemap?

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**Author:** ![shakao](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shakao/32/113_2.png) [@shakao](https://forum.makecode.com/u/shakao)\
**Post date:** [March 9, 2020, 4:23pm UTC](https://forum.makecode.com/t/teleport-spots-in-a-single-tilemap/1356/2 "2020-03-09T16:23:43Z")

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Yes! Using the `sprite of kind overlaps` block in Scene, you can change the position of a sprite when it overlaps a specific kind of tile.

Here’s two ways you could change the location:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/1X/0c7ebcfcf4fb93caabf737f0de2e759362d03acc.png)

Sample code: [https://makecode.com/\_Cv18boXgHEH2](https://makecode.com/_Cv18boXgHEH2)

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**Author:** ![nayrbgo](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/nayrbgo/32/668_2.png) [@nayrbgo](https://forum.makecode.com/u/nayrbgo)\
**Post date:** [March 9, 2020, 4:40pm UTC](https://forum.makecode.com/t/teleport-spots-in-a-single-tilemap/1356/3 "2020-03-09T16:40:37Z")

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Perfect! Thank you!
