# The 15 Paths // MakeCode’s Cruelest Platformer

**URL:** <https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768>\
**Category:** Show & Tell\
**Tags:** game\
**Created:** [May 1, 2026, 7:21pm UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768 "2026-05-01T19:21:18Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [May 1, 2026, 7:21pm UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/1 "2026-05-01T19:21:18Z")

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> **[THE 15 PATHS](https://arcade.makecode.com/93529-73223-90877-62356)**
>
> 15 deadly stages in one run, can you make it through?

> **Prior version**
>
> [https://makecode.com/\_bks9wPiPt5UX](https://makecode.com/_bks9wPiPt5UX)

==========================================================================

> **Your Context**
>
> This is a mere mod of the iconic game Jumpy Platformer developed by the people from the MakeCode Team. In that game, your moveset as the player is somewhat limited in quantity: move left, move right, duck down, and jump. But that jump mechanic is special, see, you can simply jump once, but if you press the console’s A button while you’re in mid-air, you can DOUBLE JUMP. That allows for a lot of creative designs in the platformer.
> 
> So, for the last couple of months, I have been working on a special platformer game, building on a previous mod of Jumpy Platformer that I had created (it’s the #1 on my Top Links section in my profile). An experiment to see the quantity of sobs and tears I could bring to the player with their given moveset. The most AGONIZING and tight gameplay that I could create with the double jump mechanics. And here we are…
> 
> This is The 15 Paths. You, the player, must traverse through 15 stages of hard platforming, with each level being harder than the last. Each stage utilizes a special color scheme; the first level will have you platforming on red blocks, and the final level will have you platforming on black blocks. Also, if you haven’t noticed already, the number 15 is a direct reference to the amount of color that MakeCode Arcade gives you to use.
> 
> Also, have I not told you that this level has no checkpoints and you only have 1 heart in your inventory? The margin for error has gotten even lower than it already was. Does this not ease the nerves? Even if you died at the very end of Stage 15, you go all the way back to level 1. You’ll have to beat all 15 stages in 1 attempt to claim glory. Do not worry, I specifically tested each timing in the game, and all of them are indeed possible to perform, albeit some are highly inconsistent.
> 
> I am strongly confident that this level is truly the hardest Jumpy Platformer Mod in history, and perhaps is worthy of the title of MakeCode’s Hardest Platformer.
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/a/eae3a82e47843751f205a28998c7b586963e16a1.png)
> 
> Good Luck, you’re going to need lots of it.

==========================================================================

_Poll ([view on site](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/1))_

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [May 2, 2026, 3:30am UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/2 "2026-05-02T03:30:22Z")

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when you are 0 pixels away from lava 💀

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [May 2, 2026, 3:33am UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/3 "2026-05-02T03:33:35Z")

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> **Can I get some kinda award for this**
>
> ![Screenshot_20260501-170756](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/d/7dea3166ec13f8cfa18a00738d120c7625396fab.png)
> 
> ![Screenshot_20260501-170747](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/f/0/f0fe92697c106878d320a9b7338676b67b4902c2.png)

both are on my phone, yes they are the exact link you said, yes it’s was annoying to do

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**Author:** ![OrigamiArtist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/origamiartist/32/33299_2.png) [@OrigamiArtist](https://forum.makecode.com/u/OrigamiArtist)\
**Post date:** [May 2, 2026, 6:52pm UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/4 "2026-05-02T18:52:37Z")

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Add falling platforms so that when you jump on them they break.

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**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [May 3, 2026, 4:30pm UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/5 "2026-05-03T16:30:18Z")

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Ok, so after a while of replaying each of my 15 levels, I realized that I still had to fix some gameplay to make the platformer more tolerable and balanced to deal with

> **[THE 15 PATHS](https://arcade.makecode.com/93529-73223-90877-62356)**
>
> 15 deadly stages in one run, can you make it through?

As far as what’s new, these are the stages that have been nerfed/buffed the most in the update:

- **Stage 1: Red**
- **Stage 5: Dark Green**
- **Stage 10: Pink**
- **Stage 12: Light Grey**
- **Stage 15: Black**

Also hey [@moderators](https://forum.makecode.com/groups/moderators) , if it is possible, could you please change the original (24-clicks) link in the topic with the new version embedded in this post? Or is that not allowed?

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**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [May 3, 2026, 4:31pm UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/6 "2026-05-03T16:31:51Z")

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> [@Taser](#):
>
> Also hey [@moderators](https://forum.makecode.com/groups/moderators) , if it is possible, could you please change the original (24-clicks) link in the topic with the new version embedded in this post? Or is that not allowed?

Roger that. Very much allowed.

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [May 4, 2026, 6:05am UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/7 "2026-05-04T06:05:37Z")

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I prefer the original, thank goodness I can still play it

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [May 4, 2026, 11:57pm UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/8 "2026-05-04T23:57:50Z")

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I made the first 3 levels a bit harder by replacing some of the land with lava!

> **[Them 15 Paths](https://arcade.makecode.com/S57770-74747-59550-91202)**
>
> 15 deadly stages in one run, can you make it through? No. You cannot.

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<div class="post-metadata">

**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [May 8, 2026, 11:48pm UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/9 "2026-05-08T23:48:54Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/b/8/b8d13a91b086866f47bfc6015b4187ddfd125049.png)

Very nice buffs @VoxelMaster64 , some of these new timings are some HARD stuff (speaking the obvious over here). After a few days of grinding with like 100+ attempts, I finally managed to beat your buffed red to yellow stages in one single run. I myself thought the first couple of timings in the buffed red stage were the biggest chokepoints.

Just curious, are you planning on buffing the later stages as well?

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [May 8, 2026, 11:55pm UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/10 "2026-05-08T23:55:01Z")

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eh

I guess, I kinda just wanted to do it for fun

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [May 9, 2026, 7:19pm UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/11 "2026-05-09T19:19:03Z")

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I did the 2 green levels, I think the previous link should’ve updated. The dark green one is almost impossible though 😭

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [May 16, 2026, 4:21am UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/12 "2026-05-16T04:21:28Z")

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I got an idea:

> **[THE 15 PATHS - Idea](https://arcade.makecode.com/S51431-23674-31106-32796)**
>
> 15 deadly stages in one run, can you make it through?

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [May 24, 2026, 6:47pm UTC](https://forum.makecode.com/t/the-15-paths-makecode-s-cruelest-platformer/43768/13 "2026-05-24T18:47:13Z")

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another idea

> **[long path](https://arcade.makecode.com/S67339-42707-57055-32190)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.
