# The Biggest Smash Bros Game

**URL:** <https://forum.makecode.com/t/the-biggest-smash-bros-game/18456>\
**Category:** Collaboration\
**Tags:** game, demo\
**Created:** [March 15, 2023, 5:29pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456 "2023-03-15T17:29:47Z")\
**Posts on this page:** 20\
**Page:** 64

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**Author:** ![hhchhsjjzxy](https://avatars.discourse-cdn.com/v4/letter/h/ea666f/32.png) [@hhchhsjjzxy](https://forum.makecode.com/u/hhchhsjjzxy)\
**Post date:** [February 28, 2024, 2:48am UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1287 "2024-02-28T02:48:41Z")

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> **[super smash brothers 64](https://arcade.makecode.com/S22290-16710-30431-73991)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![Banandez](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/banandez/32/12198_2.png) [@Banandez](https://forum.makecode.com/u/Banandez)\
**Post date:** [February 29, 2024, 6:09pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1288 "2024-02-29T18:09:47Z")

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so far I like the way you are able to select your charachter

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**Author:** ![DangerNoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dangernoodle/32/14797_2.png) [@DangerNoodle](https://forum.makecode.com/u/DangerNoodle)\
**Post date:** [March 1, 2024, 7:09pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1289 "2024-03-01T19:09:32Z")

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thats all you like about the game…?  
what about the game modes?  
The AI?  
The MAPS?

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**Author:** ![Banandez](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/banandez/32/12198_2.png) [@Banandez](https://forum.makecode.com/u/Banandez)\
**Post date:** [March 4, 2024, 7:20pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1290 "2024-03-04T19:20:07Z")

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I was talking about @hhchhsjjzxy 's version of super smash

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**Author:** ![Banandez](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/banandez/32/12198_2.png) [@Banandez](https://forum.makecode.com/u/Banandez)\
**Post date:** [March 4, 2024, 7:20pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1291 "2024-03-04T19:20:28Z")

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@PixelDoodle 's is a masterpiece, I do not know how to make an ai that follows the player work

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [March 4, 2024, 7:21pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1292 "2024-03-04T19:21:22Z")

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(As I said, I’m not abandoning this post.)

So, I did a funny thing. Have you ever heard of _POKEMON NUZLOCKES_? If not here’s a brief explanation:

- If A Pokemon faints, you can’t use it anymore.
- You can only catch the first Pokemon you find on a new route
- No over leveling or extreme grinding.
- You have to nickname the pokemon you catch.

Basically, It’s just Pokemon with **More Challenging rules.** I decided to do something similar to that!

I played Pixel Smash with a ruleset I call **HARDCORE MODE!**

* * *

**Rules:**

- I have to play AND win as EVERY FIGHTER IN ORDER.
- Battle Gamemode is set to DRAIN.
- Ruleset: **First to 1 point, 200hp, Insane Bot**
- If I am using a trap character (Like Cubey & Chin Chang) I Can’t place MORE THAN 3
- I can’t use the same move more than 3 TIMES in a row.
- If the BOT is the same character as me: I have to restart (Adding this rule just because it seems funny.)
- NO BUG ABUSE
- Everytime I win, I change the stage in order. (Starting with Grasslands.)

* * *

This took some time (Five days to be exact), But **HERE ARE THE RESULTS!:**

(Remember this has nothing to do with how good the character is, but my skill WITH the character.)

- Stickbruh: **DEATHS: 2** (Chin Chang, Little Guy)
- Whisper **DEATHS: 3** (BlastBox, Smamus, _Mirror Character_)

* * *

If you

- Evade: **DEATHS: 5** (BlastBox, _Mirror Character_, Bill, Strawbob x2)
- Jerry: **DEATHS: 3** (Stickbruh, PlankBot, Bill)
- Crawler: **DEATHS: 3** (_Mirror Character_, Cone Guy, Game Boy)
- TopTopHat: **DEATHS: 2** (_Mirror Character_, Cubey)
- C.U.B.E **DEATHS: 2** (Jerry, Stickbruh)
- Frobot: **DEATHS: 1** (BlastBox)
- Blobbey: **DEATHS: 0**
- Cone Guy: **DEATHS: 1** (StickBruh)
- C.U.B.E: **DEATHS: 2** (Ruby, Whiskers)
- Sarge: **DEATHS: 4** (Chin Chang, StrawBob, Diego, Blobbey)
- BlastBox: **DEATHS: 0**
- -64: **DEATHS: 1** (StickBruh)
- Blueberry: **DEATHS: 0**
- PixelDoodle: **DEATHS: 0**
- PlankBot: **DEATHS: 1** (Chin Chang)
- Taser: **DEATHS: 2** (PixelDoodle, BlastBox)
- Danger Noodle: **DEATHS: 1** (TopTopHat)
- Game Boy: **DEATHS: 3** (Jerry, _Mirror Character_, Plankbot)
- Ruby: **DEATHS: 1** (StrawBob)
- Whiskers: **DEATHS: 1** (_Mirror character_)
- Diego: **DEATHS: 1** (BlastBox)
- Captain Cat: **DEATHS: 0**
- Smamus: **DEATHS: 0**
- Appius: **DEATHS: 1** (BlastBox)
- Little Guy: **DEATHS: 0**
- Psycho: **DEATHS: 1** (Whiskers)
- StrawBob: **DEATHS: 0**
- Chin Chang: **DEATHS: 0**
- Bill: **DEATHS: 0**

* * *

If you want to try this ruleset GO AHEAD! It was really Hard and frustrating, but it was also VERY FUN! I recommend trying this out if you have lots of spare time.

If you do try this and win:

You can post your results here! (I want to see who’s better or worse than me 😈 )

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**Author:** ![DangerNoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dangernoodle/32/14797_2.png) [@DangerNoodle](https://forum.makecode.com/u/DangerNoodle)\
**Post date:** [March 4, 2024, 7:25pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1293 "2024-03-04T19:25:38Z")

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.  
whoops

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**Author:** ![Mega0star01](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mega0star01/32/14784_2.png) [@Mega0star01](https://forum.makecode.com/u/Mega0star01)\
**Post date:** [March 4, 2024, 10:19pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1294 "2024-03-04T22:19:59Z")

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so if i dye i gotta restart from the beggining?

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [March 4, 2024, 10:25pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1295 "2024-03-04T22:25:34Z")

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Yep. That’s how it works.

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**Author:** ![DangerNoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dangernoodle/32/14797_2.png) [@DangerNoodle](https://forum.makecode.com/u/DangerNoodle)\
**Post date:** [March 5, 2024, 7:20pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1296 "2024-03-05T19:20:19Z")

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> [@PixelDoodle](#):
>
> You have to nickname the pokemon you catch.

I don’t understand why this would be a rule  
is this for bonding?

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**Author:** ![Brohann](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brohann/32/17380_2.png) [@Brohann](https://forum.makecode.com/u/Brohann)\
**Post date:** [March 5, 2024, 7:22pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1297 "2024-03-05T19:22:23Z")

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I could easily turn this into an android app if you want. IOS apps are a little bit trickier though

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**Author:** ![Awesomefreez](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/awesomefreez/32/24832_2.png) [@Awesomefreez](https://forum.makecode.com/u/Awesomefreez)\
**Post date:** [March 5, 2024, 7:34pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1298 "2024-03-05T19:34:03Z")

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can you still add characters

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [March 5, 2024, 7:40pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1299 "2024-03-05T19:40:19Z")

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So each pokemon you catch is more personal to you which makes it worse if it dies

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [March 5, 2024, 10:09pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1300 "2024-03-05T22:09:24Z")

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@Awesomefreez If you want to submit a character then its a bit too late.

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [March 5, 2024, 10:09pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1301 "2024-03-05T22:09:28Z")

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@Brohann That would be MUCH appreciated.

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**Author:** ![CreativeUsername](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/creativeusername/32/9601_2.png) [@CreativeUsername](https://forum.makecode.com/u/CreativeUsername)\
**Post date:** [March 5, 2024, 10:09pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1302 "2024-03-05T22:09:33Z")

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> [@DangerNoodle](#):
>
> is this for bonding?

Yes. To my knowledge it’s to make it more hurting when the Pokemon “dies” and to motivate you to not let them “die”

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**Author:** ![BlastBoxGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blastboxgames/32/11727_2.png) [@BlastBoxGames](https://forum.makecode.com/u/BlastBoxGames)\
**Post date:** [March 5, 2024, 10:10pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1303 "2024-03-05T22:10:08Z")

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Yay Blast Box did not die

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**Author:** ![DangerNoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dangernoodle/32/14797_2.png) [@DangerNoodle](https://forum.makecode.com/u/DangerNoodle)\
**Post date:** [March 5, 2024, 10:13pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1304 "2024-03-05T22:13:50Z")

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nope. Rosters full, AND @PixelDoodle kinda isnt active no more

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<div class="post-metadata">

**Author:** ![Awesomefreez](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/awesomefreez/32/24832_2.png) [@Awesomefreez](https://forum.makecode.com/u/Awesomefreez)\
**Post date:** [March 5, 2024, 10:24pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1305 "2024-03-05T22:24:49Z")

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Oh… anyway thanks for answering!

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [March 7, 2024, 8:06pm UTC](https://forum.makecode.com/t/the-biggest-smash-bros-game/18456/1306 "2024-03-07T20:06:47Z")

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Tried adding moves to this, but the code is too laggy & messy. There are way too many overlap blocks that create a character every millisecond you touch it.

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