# The Voidlands renewal project!

**URL:** <https://forum.makecode.com/t/the-voidlands-renewal-project/41704>\
**Category:** Help\
**Created:** [January 24, 2026, 9:46pm UTC](https://forum.makecode.com/t/the-voidlands-renewal-project/41704 "2026-01-24T21:46:05Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [January 24, 2026, 9:46pm UTC](https://forum.makecode.com/t/the-voidlands-renewal-project/41704/1 "2026-01-24T21:46:05Z")

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hi there! I haven’t been doing much and recently decided to continue working on a game I have already posted about called The Voidlands! I already started the process, but for some reason the new demo is Glitching. the first problem is the menu not closing, and the second being the sprite moving while in the menu. the menu in question is the Shop Hole, which you just have to press A nearby to use.

> **[Voidlands](https://arcade.makecode.com/S47373-68338-30344-38602)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [January 25, 2026, 8:12pm UTC](https://forum.makecode.com/t/the-voidlands-renewal-project/41704/2 "2026-01-25T20:12:11Z")

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The shop couldnt close because the button that closes it just so happens to be the one that opens it. I made it so the “in\_shop” variable is set to 1 when the shop is opened, and made it so the A button only opens the shop if “in\_shop = 0”

> **[Voidlands (Shop fix... i think.)](https://arcade.makecode.com/74835-22428-23048-99712)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [January 26, 2026, 4:09pm UTC](https://forum.makecode.com/t/the-voidlands-renewal-project/41704/3 "2026-01-26T16:09:46Z")

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Thanks for the help!

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**Author:** ![Tomy114](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tomy114/32/32761_2.png) [@Tomy114](https://forum.makecode.com/u/Tomy114)\
**Post date:** [January 28, 2026, 6:41pm UTC](https://forum.makecode.com/t/the-voidlands-renewal-project/41704/4 "2026-01-28T18:41:23Z")

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I thought this was voidlands from Kaizo Robot 64 ☹

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [January 28, 2026, 10:18pm UTC](https://forum.makecode.com/t/the-voidlands-renewal-project/41704/5 "2026-01-28T22:18:41Z")

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I haven’t hear of that.

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [January 31, 2026, 5:43pm UTC](https://forum.makecode.com/t/the-voidlands-renewal-project/41704/6 "2026-01-31T17:43:32Z")

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I am going to start development of the next update for the game this weekend folks! so be ready! in said update, I will be adding in the branching room mechanics, along with the player sprite and maybe some other stuff. see ya then!

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [February 1, 2026, 2:32am UTC](https://forum.makecode.com/t/the-voidlands-renewal-project/41704/7 "2026-02-01T02:32:53Z")

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alright, the update is finished! I might add more tomorrow but this update finished the skeleton for the path type-choosing-system thingy and adds the player sprite and animations! I will be adding the first few enemies and combat rooms in the next update, so stay tuned for that!

> **[Voidlands-RenewedV.02](https://arcade.makecode.com/S67236-50381-79242-37930)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [February 2, 2026, 6:15pm UTC](https://forum.makecode.com/t/the-voidlands-renewal-project/41704/8 "2026-02-02T18:15:45Z")

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Greetings again folks! Sadly I am posting to infirm you that I may not be able to work this or next week on the void lands, due to “technical difficulties”(not actual technical difficulties). I will see you when I can!

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [February 9, 2026, 4:42am UTC](https://forum.makecode.com/t/the-voidlands-renewal-project/41704/9 "2026-02-09T04:42:37Z")

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heya folks! hope you’re having/had a good game day! I am currently trying to finish a small update for this weekend, and if I don’t finish it, I will be finishing the update next weekend. i would like to inform you all though that I may be delayed by the annoyance of making good animations! turns out taking a 2.5d perspective and having character being able to look down, up, left, right and in the corners is horrible for making smoove animation! sooo I’m going to need to rethink that sometime in the development process. I will try to ignore that for now, but if you guys have any good suggestions on how to deal with that it would be greatly appreciated! have a good day!

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [July 15, 2026, 2:16am UTC](https://forum.makecode.com/t/the-voidlands-renewal-project/41704/10 "2026-07-15T02:16:02Z")

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Greetings to anyone who is coming here from the burnout challenge! I am currently working on a new game due to the fact I ran out of ideas with this one. So I decided to take some time off and work on a simpler idea with systems I’m more used to. I will be coming back to this, but as of now I am working on other things. See you back on the thread!
