# Three projects I've been working on

**URL:** https://forum.makecode.com/t/three-projects-ive-been-working-on/39530
**Category:** Show & Tell
**Created:** [September 28, 2025, 2:53am UTC](https://forum.makecode.com/t/three-projects-ive-been-working-on/39530 "2025-09-28T02:53:52Z")
**Posts on this page:** 9
**Page:** 1

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### Author: ![Marlio](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/marlio/32/21270_2.png) [@Marlio](https://forum.makecode.com/u/Marlio)
#### Post date: [September 28, 2025, 2:53am UTC](https://forum.makecode.com/t/three-projects-ive-been-working-on/39530/1 "2025-09-28T02:53:52Z")

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Here are some projects I’ve been working on on my other computer:

 ![thumbnail_arcade-raycast-2 (2)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/3/834e877b0f1dd9bef81ecd74ab8373accfda6b01.png)

 ![thumbnail_arcade-game (5)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/b/0/b0c10de345c38935c0175f5c16d37099687dbff0.png)

 ![thumbnail_arcade-raycast (2)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/9/6/9661923806eb43698ec4b09873eb5b946ff85bd4.png)

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [September 29, 2025, 12:44am UTC](https://forum.makecode.com/t/three-projects-ive-been-working-on/39530/2 "2025-09-29T00:44:13Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/d/9/d96a3cfec832049dddc90490c35cf9326f571d07.png)  
I thought the first image was just glitched at first but it’s REAL!  
How did you get this stunning effect!? I adore the colors and the way the red and blue lines separate from each other!

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### Author: ![Marlio](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/marlio/32/21270_2.png) [@Marlio](https://forum.makecode.com/u/Marlio)
#### Post date: [September 29, 2025, 12:58am UTC](https://forum.makecode.com/t/three-projects-ive-been-working-on/39530/3 "2025-09-29T00:58:49Z")

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Sorry, my project “game“ (smb1 clone) seems to have been affected by the tile deletion bug. Here’s the fix:

 ![arcade-game (6)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/6/86f8b68ea852edb707ae03ca0881b93ab3178d83.png)

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### Author: ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)
#### Post date: [September 29, 2025, 4:54pm UTC](https://forum.makecode.com/t/three-projects-ive-been-working-on/39530/4 "2025-09-29T16:54:05Z")

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Very, very cool! I see you’re having trouble with the ray cast step distance creating weird artifacts on close walls. I would check out the video I shared in this other topic: [Lidar Game - #2 by WoofWoof](https://forum.makecode.com/t/lidar-game/39194/2)  
It explains a simple tile stepping algorithm that should get you the exact distance from the walls (while still being reasonably fast) which will avoid your walls doing this thing

 ![IMG_0344](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/b/1b2daf3cd7e4e18af1ec44db781441cd48036bc2.jpeg)  
It’s been a long time since [I’ve done something like this](https://forum.makecode.com/t/2-5d-using-block-code-because-i-m-literally-insane/31396) but at the time I didn’t even know what a Blit was, so you’re definitely doing more than I have! The other thing making the walls looking all curvy when looking down a long line of them is an issue with how the math works. You need a specific function to make sure the rays get closer together on the left and right and further apart in the middle so that it looks straight. I bet you could find a YouTube explanation, but you could also steal that code from that thing I did a while ago if you wanted. I don’t remember which YouTube video I watched for that part unfortunately.

Just saying that this is super super cool and awesome etc etc etc  
 etc etc…

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### Author: ![cooldude.fncs](https://avatars.discourse-cdn.com/v4/letter/c/b3f665/32.png) [@cooldude.fncs](https://forum.makecode.com/u/cooldude.fncs)
#### Post date: [September 29, 2025, 4:56pm UTC](https://forum.makecode.com/t/three-projects-ive-been-working-on/39530/5 "2025-09-29T16:56:38Z")

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so cool

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### Author: ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)
#### Post date: [September 29, 2025, 4:58pm UTC](https://forum.makecode.com/t/three-projects-ive-been-working-on/39530/6 "2025-09-29T16:58:10Z")

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I also tried the effect, and I’m wondering if it could be designed for 3d-glasses?

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### Author: ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)
#### Post date: [September 29, 2025, 4:58pm UTC](https://forum.makecode.com/t/three-projects-ive-been-working-on/39530/7 "2025-09-29T16:58:33Z")

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Is there a way to click on the image to get the link to the game or did you put the link somewhere else?

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [September 29, 2025, 9:54pm UTC](https://forum.makecode.com/t/three-projects-ive-been-working-on/39530/8 "2025-09-29T21:54:22Z")

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OOOOO! That would be AMAZING!

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [September 29, 2025, 9:54pm UTC](https://forum.makecode.com/t/three-projects-ive-been-working-on/39530/9 "2025-09-29T21:54:26Z")

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The image holds the data for the game, on computer you download the image and then drag and drop it into the makecode homepage to upload it!
